The application space for brain-computer interface (BCI) technologies is rapidly expanding with improvements in technology. However, most real-time BCIs require extensive individualized calibration prior to use, and systems often have to be recalibrated to account for changes in the neural signals due to a variety of factors including changes in human state, the surrounding environment, and task conditions. Novel approaches to reduce calibration time or effort will dramatically improve the usability of BCI systems. Active Learning (AL) is an iterative semi-supervised learning technique for learning in situations in which data may be abundant, but labels for the data are difficult or expensive to obtain. In this paper, we apply AL to a simulated BCI system for target identification using data from a rapid serial visual presentation (RSVP) paradigm to minimize the amount of training samples needed to initially calibrate a neural classifier. Our results show AL can produce similar overall classification accuracy with significantly less labeled data (in some cases less than 20%) when compared to alternative calibration approaches. In fact, AL classification performance matches performance of 10-fold cross-validation (CV) in over 70% of subjects when training with less than 50% of the data. To our knowledge, this is the first work to demonstrate the use of AL for offline electroencephalography (EEG) calibration in a simulated BCI paradigm. While AL itself is not often amenable for use in real-time systems, this work opens the door to alternative AL-like systems that are more amenable for BCI applications and thus enables future efforts for developing highly adaptive BCI systems.
Eye tracking metrics may provide unobtrusive measures of cognitive states such as workload and fatigue and can serve as useful inputs into future human computer interface technologies. To further explore the usefulness of eye tracking for the estimation of cognitive state, the current experiment evaluated saccade, fixation, and pupil-based measures to identify which metrics reliably indexed cognitive workload in a dynamic, unconstrained task (Tetris ®). In line with previous studies, our results show that some eye movement features are correlated with changes in workload, manipulated here via task difficulty. Among these were blink duration, saccade velocity, and tonic pupil dilation.
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