Kegiatan pembelajaran di masa pandemi guru dituntut untuk lebih kreatif dan inovatif terutama untuk jenjang Pendidikan anak usia dini. Guru harus lebih pandai memilih media pembelajaran yang tepat untuk peserta didiknya. Hal ini dikarenakan pembelajaran untuk anak usia dini harus bisa menarik minat anak sehingga anak mau melakukan kegiatan pembelajaran di rumah. Adapun salah satu media pembelajaran yang dapat digunakan oleh tenaga pendidik yaitu menggunakan media video dalam menyampaikan materi pembelajaran pada anak. Video dapat dibuat semenarik mungkin sehingga anak tertarik untuk menontonnya dan mengikuti kegiatan yang dipandu melalui video tersebut. Adapun Tujuan dari penelitian ini untuk mengetahui tingkat perkembangan kognitif anak dengan menggunakan media video. Pada penelitian ini peneliti menggunakan metode penelitian dengan pendekatan kualitatif deskriptif dimana untuk pengumpulan datanya dengan cara observasi dan wawancara. Untuk subjek wawancara adalah guru TKQ Miftahul Jannah dan orangtua murid sebagai sumber informasi. Hasil penelitian ini menunjukkan bahwa kreatifitas guru sangat berperan dalam keberhasilan penggunaan media video. Video yang dibuat semenarik mungkin akan menarik minat anak dalam belajar sehingga pengembangan kognitif anak yang disampaikan melalui media video dapat tercapai.
Along with the development of technology, there are many updates in the use of learning media, one of wich is by using the Quizizz Application. Quizizz is an online based educational game application that can be used as a means of delivering learning materials and as a learning evaluation medium. Where Quizizz has interesting features that make learning more fun. The Quizizz application is one of the choices of learning media applied by Fiqh teachers at MA Daarul Qur’an because applying it has a better impact on the learning process. This research uses descriptive qualitative methods with data sources including observation, interviews with Fiqh teachers and vice principals in the field of curriculum and serval students. The results of the study prove that the use of the Quizizz application in Fiqh subjects at MA Daarul Qur’an from the planning, implementation, to evaluation stages is carried out well. This can be seen from the students understanding of the material provided is increasing. As for the use of the Quizizz application, there are supporting factors including: an application that is easily accessible, the use of quotas is not much, there is an element of competition, presents a variety of questions, and the school provides several facilities. The inhibiting factors in using the Quizizz application are: the internet network is often weak, the number of computers in not large, and it takes more time.
<p><em>Learning activities with the stortelling methood is a learning process that teachers try to develop children’s language skills. Storytelling can foste courage in children by continuing to provide stimulation from direct experience that involves children in learning activities, so it is necessary to prepare storytelling themes so that learning is more creative. The benefits of storytelling are that it helps children’s ability tio listen, children’s imagination power is trained, adds a sense of joy, children will be active and dare to appear in learning. Storytelling is one of the ways children communicate with their peers. The problem in this study is that the child has not paid attention to the words of others, has not been able to understand the contents of the reading that is told, the child has not retold the story that has been heard. This study aims to describe the implementation of language skills through the storytelling method for early childhood friends. Qualitative descriptive is the method used in this research. Data collection techniques using observations, interviews, documentation. The results of data analysis show the implemetation. The results of data analysis show the implementations of the storytelling method in improving children’s language, namely by making lesson plans that can make teaching, directing and educating and stimulating, motivating, by setting a good example to children so that they have languange skill and can increase children’s self-confidence</em></p>
SDIT Al-Irsyad Al-Islamiyyah Karawang is one of the da'wah institutions that has one mission, namely instilling Islamic faith, sholilah worship and morality based on the Qur'an and Sunnah. With one of its goals to form students who are faithful and devoted, intelligent, and have noble character. Has a variety of excellent programs in which there is a moral development of students. This study aims to identify and describe the student morality development program as the implementation of character education at SDIT Al-Irsyad Al-Islamiyyah Karawang. Using descriptive qualitative research methods by conducting direct observations and interviews with classroom teachers. The results showed that the student morality development program at SDIT Al-Irsyad Al-Islamiyyah Karawang includes various activities that provide feedback as a form of habituation to noble actions in daily activities. The strategy that the teacher uses in implementing moral development is through two approaches, namely direct education and indirect education. The supporting factor for the running of the student's morality development activities is the collaboration between the student's guardian and the homeroom teacher. The inhibiting factor is due to the lack of awareness or desire of students in participating in these coaching activities. To overcome the obstacles that occur in the process of fostering student morality, teachers often give rewards in the form of stars to students.
ABSTRAKBerdasarkan hasil analisis dan wawancara yang telah dilakukan, terdapat beberapa masalah yang dihadapi oleh guru-guru SMK Iptek Sanggabuana Karawang selama mengajar pembelajaran jarak jauh sesuai dengan ketetapan pemerintah Indonesia agar mencegah penyebaran virus covid-19. Permasalahan pertama yaitu banyak guru yang masih belum paham mengenai aplikasi pembelajaran yang efektif bagi guru maupun siswa, kemudian yang kedua siswa menjadi kurang tertarik untuk mengikuti kegiatan pembelajaran jarak jauh karena keterbatasan penggunaan aplikasi yang tidak bervariatif. Maka dari itu selaras dengan permasalahan yang ada, tujuan pelatihan ini yaitu untuk memudahkan guru-guru SMK Iptek Sanggabuana Karawang dalam penerapan aplikasi pembelajaran khususnya aplikasi edpuzzle yang terintegrasi dengan google classroom. Metode yang digunakan dalam pelatihan ini adalah dengan metode ceramah dan praktek. Kegiatan pelatihan dilakukan selama satu hari dan melibatkan 20 guru SMK Iptek Sanggabuana Karawang. Hasil dari pelatihan tersebut yaitu guru-guru menjadi lebih paham untuk menerapkan aplikasi edpuzzle terintegrasi dengan google classroom pada kelas pembelajaran jarak jauh agar lebih efektif, serta siswa pun tertarik dan lebih semangat selama proses pembelajaran karena aplikasi yang digunakan lebih bervariatif, dan interaktif. Kata kunci: workshop; edpuzzle; google classroom; PJJ. ABSTRACTBased on the results of the analysis and interviews that have been carried out, there are several problems faced by teachers of SMK Iptek Sanggabuana Karawang during teaching distance learning in accordance with the provisions of the Indonesian government in order to prevent the spread of the covid-19 virus. The first problem is that many teachers still do not understand about effective learning applications for teachers and students, then the second is students become less interested in participating in distance learning activities because of the limitations of using applications that are not varied. Therefore, in line with the existing problems, the purpose of this training is to make it easier for teachers of SMK Iptek Sanggabuana Karawang in implementing learning applications, especially the edpuzzle application which is integrated with google classroom. The method used in this workshop is the lecture method and practice. The training activity was carried out in one day and involved 20 teachers of SMK Iptek Sanggabuana Karawang. The results of the workshop were that teachers became more understand to implementing the edpuzzle application integrated with Google Classroom in distance learning classes to be more effective, and students were interested and more enthusiastic during the learning process because the applications used were more varied, and interactive. Keywords: workshop; edpuzzle; google classroom; PJJ.
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