The objective of this work was to develop a pre-treatment (cleaning) procedure for a wide range of apparel fabrics and to determine whether differences observed in the properties of fabrics which had and had not been pre-treated were significant. Properties relevant to the manufacture and/or performance of apparel included mass per unit area, thickness, bending length, flex-ural rigidity, drape coefficient, air permeability, water vapor permeability, liquid absorptive capacity, drying time, ‘dry’ thermal resistance, ultra-violet transmission. Results for the same property on the same fabric measured when the fabrics had and had not been pre-treated generally differed significantly, confirming the importance of pre-treatment prior to measuring these properties, particularly when claiming in-use attributes of fabrics. A procedure for pre-treatment is recommended: six consecutive cleaning cycles following procedure 8A of British Standard EN ISO 6330: 2001 (i.e. not dried between cycles), and dried flat following procedure C of this standard.
Ballistic head injury remains a significant threat to military personnel. Studying such injuries requires a model that can be used with a military helmet. This paper describes further work on a skull-brain model using skulls made from three different polyurethane plastics and a series of skull ‘fills’ to simulate brain (3, 5, 7 and 10% gelatine by mass and PermaGel™). The models were subjected to ballistic impact from 7.62 × 39 mm mild steel core bullets. The first part of the work compares the different polyurethanes (mean bullet muzzle velocity of 708 m/s), and the second part compares the different fills (mean bullet muzzle velocity of 680 m/s). The impact events were filmed using high speed cameras. The resulting fracture patterns in the skulls were reviewed and scored by five clinicians experienced in assessing penetrating head injury. In over half of the models, one or more assessors felt aspects of the fracture pattern were close to real injury. Limitations of the model include the skull being manufactured in two parts and the lack of a realistic skin layer. Further work is ongoing to address these.
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