The development of information technology by the International Telecommunication Union (ITU), Indonesia is ranked 108 out of 167 countries in the world in the ICT Development Index (IDI). Learning media is needed as an intermediary for conveying messages, in order to minimize failures during the communication process. The selection of learning media must be attractive to students so that it is not boring. Augmented Reality (AR) must be implemented in schools, because the use of Augmented Reality (AR) as a learning medium can further enhance student enthusiasm for learning with its advantages. Research uses research and development (research and development) by utilizing Augmented Reality (AR) technology. The product developed is Augmented Reality (AR) technology-based learning media for social studies subject matter on geographical location with sample data of 10 class VII students of SMPN 1 Rambah. The research objective is to find out the increase in Augmented Reality (AR) learning media in improving the quality of learning. The class teacher's assessment includes aspects of the quality of media display, software engineering, presentation of material, use of language, evaluation, implementation, and curriculum. Overall an average score of 4.23 or 84.6% is categorized as good (B). Student responses regarding the implementation of the use of AR in every aspect, namely interest in learning, ease of understanding, display, and implementation. The highest results were obtained on the aspect of interest in learning, namely 94% in the very good category (SB), so it can be concluded that AR is very helpful in increasing student interest in learning.
The development of learning media that is able to contain various types of text, graphics, audio and video can help in a learning, one of which is learning media with introduction material to Adobe Photoshop CS3 based on Adobe Animate 2021. This study aims to develop a learning media introduction to Adobe Photoshop CS3 based on Adobe Animate, The development model used in this study is the ADDIE model. The purpose of the study was to Create Interactive Learning Media introduction to Adobe Photoshop CS3 in the subject of Graphic Design produces interactive learning media products that are in accordance with basic competencies, material on the introduction of Adobe Photoshop CS3 which is equipped with video tutorials. So that interactive learning media introduction to Adobe Photoshop CS3 based on Adobe Animatecan be used as a good teaching aid in the learning process at school
Penelitian ini bertujuan untuk melihat seberapa jauh perkembangan Teknologi dalam dunia pendidikan khususnya sekolah dasar. Pemanfaatan Teknologi dalam pendidikan pada penelitian ini lebih dikerucutkan lagi pada proses pembelajarannya. Guru dapat memanfaatkan Teknologi untuk mempersiapkan proses pembelajaran atau ketika proses pembelajaran berlangsung. Dengan Teknologi guru dapat menambah bahan ajar dan mencari referensi tentang metode pembelajaran yang tepat untuk siswanya. Dalam pembelajaran guru dapat menyampaikan materi dengan lebih mudah diterima oleh siswa dengan bantuan pemanfaatan Teknologi. Penerapan Teknologi juga tidak hanya semata-mata langsung diterapkan, tetapi juga harus melihat karakteristik siswanya. Maka proses pembelajaran akan berkualitas dan bermakna dengan pemanfaatan Teknologi yang sesuai dengan karakteristik siswa.
SMK Negeri 1 Rambah Samo is one of the schools that aims to develop the potential of its students so that they become knowledgeable, cautious, competent students, and have a professional attitude and are able to choose careers according to their fields. Students who are ready to enter the workforce must be able to choose a career and be able to develop themselves into productive, adaptive and creative citizens. So far, SMK Negeri 1 Rambah Samo has problems in career placement according to the personalities of students such as limited personality test instruments, there is no application capable of mapping careers according to career needs, limited time for Counseling Guidance (BK) teachers in providing guidance and to consult from an expert requires a lot of money, so that it makes students less likely to get a precise picture of a career that suits their personality. Therefore we need a web-based expert system that is able to assist students in determining careers according to their personalities, and can reduce paper usage for questionnaires and increase time efficiency.
Game merupakan sebuah media pembelajaran yang menyenangkan, yang disukai oleh anak dan remaja saat sekarang ini. Dengan mengembangkan game untuk pendidikan diharapkan dapat meningkatkan engagement siswa pada pelajaran yang ditawarkan. Oleh karena itu, perlu dibuat suatu pelatihan untuk mengembangkan kemampuan mahasiswa agar dapat membuat game edukasi yang meningkatkan kemampuan pemrogramannya. Melalui pembuatan game ini mahasiswa dapat berlatih memprogram dengan baik dalam bentuk logika game pada software game IDE bernama UNITY. Selain itu mahasiswa juga dapat meningkatkan kreatifitas dan keterampilan design game yang akan dibangunnya.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.