Sistem berkas dan akses merupakan sistem yang mengatur, mengorganisasikan, mengelola serta menyimpan data dengan menggunakan teknik organisasi tertentu pada secondary memory (media penyimpanan eksternal), dimana data yang disimpan dilakukan secara fisik. Rancang bangun aplikasi ini bertujuan untuk dapat membantu mahasiswa dalam mengerti dan memahami matakuliah sistem berkas dan akses terutama untuk materi teknik hashing yang digunakan untuk mencari alamat relatif suatu data. Selain itu juga akan lebih mudah bagi dosen untuk memberikan ilustrasi dari penempatan data karena dibuat dalam bentuk yang menarik yaitu media pembelajaran yang berbasis multimedia. Aplikasi ini dirancang dengan menggunakan metodologi multimedia terdiri dari enam tahap. Tahap pertama adalah membuat konsep (consep) dari aplikasi yang akan dibuat, kemudian membuat rancangan (design), selanjutnya mengumpulkan data(material collecting) yang dibutuhkan untuk pembuatan aplikasi, dilanjutkan dengan pembuatannya (assembly) dan di lakukan pengujian (testing) terhadap aplikasi, terakhir menyalurkan (distribution ) aplikasi melalui cd, flashdisk, dan lain-lain. Bahasa pemrograman yang di gunakan adalah Visual Basic.
As depicted by its three components, A (academic), B (business), and G (government), the Triple Helix principle aims at narrowing the gap between the competencies of university graduates and those required by businesses or industries in the real world, under the corridor of government rules and regulations. The main issues that will be addressed by the triple helix concept is the national policy to attain 23% of renewable energy portion by the year 2025. However, the conventional electricity construction, which usually prefer a large-scale interconnected system, is currently facing serious delay due to difficulties in acquiring land and permit. Moreover, such large-scale power plants are not sufficient to serve consumers that are scattered in more than three thousand islands in Indonesia archipelago. In addition, such big projects are mostly owned by giant investors that depend on foreign fund and technology, leaving no opportunity for local people to contribute and have ownership over their energy needs. STT PLN proposes a simple small-scale distributed generation that can be owned and managed by local people by using renewable energy sources that are available around the communities. Waste is the most attractive resources because by converting waste to energy, the problem of waste can be solved at the same time. Based on the research and pilot project that had been conducted in three locations, Listrik Kerakyatan (Community-based Electricity) is technically simple so it can be applied and managed by local people. It is also economically viable as the required capital is relatively small and affordable by small enterprises. The commutative law of math also says that 1x1000 = 1000 x1. Therefore, going by that law, the total capacity generated by 1000 units of small LKs can be similar to one large unit of conventional model.
Teknologi telepon seluler yang canggih memungkinkan beragam aplikasi dapat terinstalasi di dalamnya. Aplikasi pesan instan dan media sosial ramai digunakan masyarakat dalam berkomunikasi teks, gambar, audio, dan video. Berkomunikasi kepada kolega, keluarga, dan kepada siapa pun kian mudah, kian cepat, dan kian kaya akan konten yang dapat tersampaikan. Komunikasi langsung atau tatap muka memerlukan etika berkomunikasi, demikian pula beretika di Internet (Netiket). Netiket diperlukan untuk meminimalisir kemungkinan berkomunikasi dengan etika yang kurang sesuai di masyarakat daring. Tujuan dari penelitian ini adalah untuk menjawab keresahan pada etika berkomunikasi via aplikasi yang dapat dijawab dengan memahami kondisi masyarakat pada penggunaan teknologi, jumlah aplikasi, dan durasi penggunaan. Penelitian ini menggunakan metode kualitatif dengan data primer hasil survei, menggunakan non-probability sampling dan analisis deskriptif. Penelitian ini juga menggunakan perangkat formulir elektronik Microsoft Form yang kemudian didistribusikan ke komunitas melalui pesan instan WhatsApp. Dari penelitian ini dapat disimpulkan bahwa 61% mayoritas responden menginstalasi 3-6 aplikasi pesan instan dan media sosial dengan durasi penggunaan 64% di 4-8 jam sehari. Responden mayoritas di 53% memahami definisi dari netiket, dan 75% beranggapan sangat penting untuk diimplementasikan dalam berkomunikasi menggunakan pesan instan dan media sosial di kehidupan sehari-hari. Kemudian 95% responden menganggap perlu netiket ini disosialisasikan ke masyarakat
Sport is primarily a mental and physical activity focused on competition with oneself, others, or the elements of nature—the contribution of sport to the modern world's social development, the nation, and the state. As history has shown, technical advancements have never diminished sports and linked to civilization's advancement in human life. Walking and bicycling are increasingly promoted as active modes of transportation and boosting physical activity levels. The elevated breathing rates in traffic microenvironments have generated worries about increased exposure to ultrafine particles. Amateur half marathoners did detrimental significantly when the temperature, heat index, and ozone levels rise. The athlete or recreational sportsperson can earn environmental information through several channels and devices. There are applications and widgets now embedded or separated from the device operating systems. This research aimed to find appropriate environmental information from recreational sportspeople's understanding and awareness of the environment's effect on sports performance. Walking (77) and running (48) were the most sports activities picked by the respondents. Then 99 (73%) respondents used environmental data before exercising. Weather (118) was the respondents' choice, followed by the temperature (47) and the air quality (30) picked by the respondents. Most respondents (72%) get environmental information from their smartphones, and 27 (18%) get it from the website. Environmental factors may impact sports activity performance, and the respondents used environmental information before the sports activities began. This research will later support the sports information system web application.
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