This paper refers to Digital Storytelling as an alternative tool enhancing children's way of expression in kindergarten classroom.Storytelling is a global culture depicting the way people live, feel and interact in life. Especially in early childhood storytelling springs naturally in children's play helping them to exercise a great variety of skills. Nowadays, advances in technology offer the opportunity to create a new form of storytelling, namely digital storytelling. The idea of creating a digital story is based on processes similar to those used in traditional stories. On the other hand the story is supplemented with various types of multimedia content. Meaningful integration of technology into kindergarten gives children the opportunity to create their own digital stories and thanks to multimedia technology children are enabled to become co-authors in the story writing process. In this paper a teaching experiment that took place in the kindergarten of an urban area in Greece on February 2012 is described. The teaching experiment lasted three weeks. We present the attempt of creating an educational framework in which the children were given the opportunity to combine various elements and Information Computer Technology tools, in order to express themselves and give birth to a digital story. It was found that children were engaged to the whole process, showed responsibility, self-confidence and they also exercised cooperation skills.
From the first text electronic books (e-books) to the latest digitally enriched e-books a long distance has been covered. E-book market blossoms while technologies for enhanced e-book development advance rapidly, leading to a surge in the demand for enhanced e-books, especially in education. This paper refers to electronic books and the way simple text e-books can be transformed into enriched e-books. An attempt is also made to highlight the role of enriched e-books in folklore education. Within the above framework, taking into account the rapid growth of electronic books and the availability of several development tools the following approach was adopted: a) Definition of an e-book taxonomy referring to the types and attributes of e-books in order to provide a helpful guide for those who choose to introduce e-books in their teaching meaningfully, b) Specification of the development process of enriched e-books through several applications such as the iBookfor iPad, the most prominent candidate for e-book enhancement, c) Identification of the specifications and the process to create learning objects that can be used as enriching digital resources in enriched e-books.
Abstract-The Information and Communication Technologies provide economically feasible and effective means to assist individuals with kinetic disabilities in numerous activities concerning educational purposes. As the technology is increasingly used in everyday environments, an early response of the existing methods to teach the Physical Sciences to individuals with kinetic disabilities is our innovative system. The work presented in this article is part of the "Smart and Adaptable Information System for Supporting Physics Experiments in a Robotic Laboratory" (SAIS-PEaRL) research project.
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