This study aims to reveal the writing style in the novel The Curse of the King by Peter Lerangis, especially in its figurative speech namely metaphor and simile. The classification of metaphors analyzed uses Newmark's classification and the simile classification used in this study is the classification described by Fromilhague. A qualitative method was used to answer the problem of the study. The research showed that there were thirteen metaphors and fifty-two similes. The metaphor compositions found were one Dead Metaphor, two Recent Metaphors, Three Stock metaphors, seven Original Metaphors, and no Cliche Metaphors. The similes found were five Explicit Similes and forty-seven Implicit Similes. Metaphors and similes in the novel use many popular references such as the words of Donald Trump, party guest, Children of the Corn, Velcro, Ninja, props in a movie, Soprano, Pizza, Flashmob, a dancer on steroids, Looney Tunes, and ET. The combination of past history with a writing style that uses popular figures of speech becomes an interesting mix that makes the novel gain many fans in the world. The novelty of this type of research is still very broad, especially in research on new words in historical fiction such as in the work of Peter Lerangis.
Children with special needs have taken wider attentions in research, especially in finding solutions of how to improve their abilities in communication. The purpose of this research is to identify the challenges and barriers in speech production in English by students with hearing impairments in Pangkalpinang City. Investigation and documentation were the main stages in collecting data. The data were studied using a descriptive method with a qualitative approach. Based on the foundation of phonetic theory by Collins and Mess (2019) regarding speech production and the character of children with hearing impairment by Dennis Fry, this research is aimed at analyzing the sounds produced by children with special needs. Experimental observation using Praat voice analyzer was carried out on students with three types of disabilities: students with vision impairment, with hearing impaired, and with mental or intellectual disability. The observation results showed that students with hearing impairments (partial and total deafness) were the main concern as their abilities in perceiving and producing speech gave them opportunities to communicate in English despite the barriers they had to face in pronouncing the words. As conclusion, students with hearing impairment both partial and total deafness produced their speech based on other vocal tracts due to their disability, and certain treatment in speech production should be suggested especially the phonemes involving internal articulators, including alveolar, velar, post-alveolar and nasal sounds. Proximities made in speech showed possibilities to refine their pronunciation.
This study deals with the allophones of several phonemes pronounced by a voice actor in performing a character in animation movie. It concerns with the stylistic analysis in phonetic and phonology levels that reinforce the voice actor in performance. The data are taken from the utterances spoken by Adam Sandler, the voice actor of Count Dracula in Hotel Transylvania-2. The method of data analysis is through descriptive qualitative based on stylistic and phonetic approaches. By comparing the general American accent with the voice actor’s pronunciation, it is found that the acoustic features of [5], [r], [?], [º], [n̪] and phonemes /@/ and /e/ have particular effects in reinforcing the character in the movie, mainly to bring up comical atmosphere.Keywords: stylistics, phonetics, phonemes, allophones, voice actor
RUSUNAWA (Rumah Susun Sederhana Sewa) Pangkalpinang merupakan sarana perumahan yang disediakan oleh negara khususnya bagi masyarakat berpenghasilan rendah. Mata pencaharian dan latar belakang sosial keluarga memberikan dampak yang cukup signifikan bagi perkembangan kognitif siswa tingkat pendidikan dasar. Tujuan Pengabdian kepada Masyarakat (PkM) yang dilaksanakan oleh tim PkM Program Studi Sastra Inggris Universitas Bangka Belitung adalah menghadirkan wadah akselerasi kemampuan literasi peserta didik, baik dalam menguasai platform pembelajaran maupun dalam meningkatkan kemampuan kognitif ketika berkomunikasi menggunakan bahasa Inggris. Kedua variabel ini dikemas dalam satu kegiatan terstruktur yang diwujudkan dalam satu visi, yakni “Pelita”, Peningkatan Literasi. Dalam penerapannya, konsep “Fun English” menjadi pilihan tim sebagai strategi untuk mencapai penguatan literasi bahasa Inggris. Selain itu, pemahaman akan literasi digital disampaikan dalam bentuk video animasi. Hasil yang dicapai, dikaji secara kualitatif, menunjukkan bahwa pendekatan yang diaplikasikan memberi dampak positif dalam bentuk antusiasme peserta didik saat mengekspresikan atmosfer pembelajaran yang aktif dan menyenangkan sehingga mampu mengubah persepsi peserta didik terhadap sulitnya pelajaran bahasa Inggris. Tidak hanya itu, pemahaman akan penggunaan aplikasi untuk proses belajar dapat diserap dengan baik melalui video animasi yang diciptakan sedemikian rupa. Keywords: aplikasi, Fun English, literasi, pembelajaran, peserta didik, Rusunawa
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