Three-dimensional acoustic display systems have recently been developed that synthesize virtual sound sources over headphones based on filtering by head-related transfer functions (HRTFs), the direction-dependent spectral changes caused primarily by the pinnae. In this study 11 inexperienced subjects judged the apparent spatial location of headphone-presented speech stimuli filtered with non-individualized HRTFs. About half of the subjects "pulled" their judgments toward either the median or the lateral-vertical planes, and estimates were almost always elevated. Individual differences were pronounced for the distance judgments; 15% to 46% of stimuli were heard inside the head, with the shortest estimates near the median plane. The results suggest that most listeners can obtain useful azimuth information from speech stimuli filtered by nonindividualized HRTFs. Measurements of localization error and reversal rates are comparable with a previous study that used broadband noise stimuli.
The advantage of a head-up auditory display was evaluated in a preliminary experiment designed to measure and compare the acquisition time for capturing visual targets under two auditory conditions: standard one-earpiece presentation and two-earpiece three-dimensional (3D) audio presentation. Twelve commercial airline crews were tested under full mission simulation conditions at the NASA-Ames Man-Vehicle Systems Research Facility advanced concepts flight simulator. Scenario software generated visual targets corresponding to aircraft that would activate a traffic collision avoidance system (TCAS) aural advisory; the spatial auditory position was linked to the visual position with 3D audio presentation. Results showed that crew members using a 3D auditory display acquired targets approximately 2.2 s faster than did crew members who used one-earpiece headsets, but there was no significant difference in the number of targets acquired.
An integrated cockpit display suite, the T-NASA (Taxiway Navigation and Situation Awareness) system, is under development for NASA's Terminal Area Productivity (TAP) Low-Visibility Landing and Surface Operations (LVLASO) program. This system has three integrated components: Moving Map-track-up airport surface display with own-ship, traffic and graphical route guidance; Scene-Linked Symbology-route/taxi information virtually projected via a Head-up Display (HUD) onto the forward scene; and, 3-D Audio Ground Collision Avoidance Warning (GCAW) system-spatially-localized auditory traffic alerts. In this paper, surface operations in low-visibility conditions, the design philosophy of the T-NASA system, and the T-NASA system display components are described.
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