AbstrakPenelitian ini bertujuan untuk menganalisis hasil karya menggambar ilustrasi hombo batu Nias dengan teknik arsir ditinjau dari komposisi, Proporsi dan gelap terang karya siswa kelas VIII SMP Negeri 1 Gunungstitoli Utara. Metode yang digunakan dalam penelitian ini adalah kualitatif yang bersifat deskriptif. Populasi dalam penelitian ini adalah seluruh karya siswa kelas VIII SMP Negeri 1 Gunungsitoli Utara dengan jumlah 144 karya dan sampel penelitian yaitu kelas VIII-A yang berjumlah 29 karya dengan menggunakan teknik Cluster Random Sampling. Hasil penelitian menunjukkan bahwa analisis karya menggambar ilustrasi hombo batu Nias siswa kelas VIII-A SMP Negeri 1 Gunungsitoli Utara rata-rata mendapatkan kategori Cukup dengan total 25 Karya, sedangkan mendapatkan kategori Baik total 2 karya. Dan 2 karya siswa pada kategori Kurang. Pada hasil rekapitulasi nilai karya gambar ilustrasi hombo batu Nias indikator Komposisi mendapatkan kategori Cukup dengan nilai rata-rata 78,9. Indikator Proporsi mendapatkan kategori Cukup dengan nilai rata-rata 78,6. Dan indikator Gelap-terang mendapatkan kategori Cukup dengan hasil nilai rata-rata 79,9. Dengan demikian kelemahan hasil karya siswa kelas VIII-A SMP Negeri 1 Gunungsitoli Utara terletak pada indikator Proporsi, dan dari 29 karya siswa yang menonjol adalah indikator Gelap Terang. Selanjutnya nilai terttinggi pada karya siswa dengan mendapatkan nilai rata-rata 86 pada karya nomor 23. Sedangkan nilai terendah pada karya siswa dengan hasil nilai rata-rata 74 pada karya nomor 28.Berdasarkan hasil analisis data diperoleh kesimpulan bahwa hasil karya gambar ilustrasi hombo batu Nias SMP Negeri 1 Gunungsitoli Utara dikatakan cukup baik, karena terdapat kelemahan penerapan indikator proporsi, namun nilai lebih pada indikator Komposisi dan Gelap Terang.Kata Kunci: hombo batu nias.AbstractThis study aims to analyze the work of drawing illustrations of Nias stone hombo with shading techniques in terms of composition, proportion and darkness of the work of eighth grade students of SMP Negeri 1 Gunungstitoli Utara. The method used in this research is descriptive qualitative. The population in this study were all students of class VIII of SMP Negeri 1 Gunungsitoli Utara with a total of 144 works and the study sample was class VIII-A, amounting to 29 works using the Cluster Random Sampling technique. The results showed that the analysis of works drawing illustrations of Nias stone hombo class VIII-A students at SMP Negeri 1 Gunungsitoli Utara on average received the category of Enough with a total of 25 works, while getting the Good category a total of 2 works. And 2 students' work in the Less category. In the recapitulation of the value of the Nias stone hombo illustration illustration, the Composition indicator gets the Fair category with an average value of 78.9. Proportion Indicators get the Fair category with an average value of 78.6. And the Dark-light indicator gets the Fair category with an average score of 79.9. Thus the weaknesses of the work of VIII-A students of SMP Negeri 1 Gunungsitoli Utara are in the Proportion indicator, and of the 29 outstanding student works are Dark Light indicators. Furthermore, the highest value in the work of students by getting an average value of 86 in the work number 23. While the lowest value in the work of students with an average value of 74 in the work number 28. Based on the results of data analysis, it was concluded that the results of the Nias hombo illustration illustration works SMP Negeri 1 Gunungsitoli Utara is said to be quite good, because there are weaknesses in the application of the proportion indicator, but more value in the composition of the Dark and Composition indicator. Keywords: hombo batu nias.
Recently, Indonesia experienced a major disaster caused by Covid-19 which was also experienced by other countries such as China. This had a huge impact so as to shake the stability of the country. Attacking public health, especially the economy. The Covid-19 pandemic in Indonesia has occurred since March 2020 until now. This also has an impact on the income of creative businesses or home industries. This research will specifically examine the role of Putri Ranjani Manisan product standardization in the Business Group for Increasing Prosperous Family Income (Usaha Peningkatan Pendapatan Keluarga Sejahtera/ UPPKS) Kasih Ibu Kampung KB, Limau Sundai Binjai Village and product commercialization in an effort to increase income during this pandemic. The research method used to examine this research is to use qualitative method with an experimental approach to the existence of the creative industry "Putri Ranjani Manisan" in the Business Group for Increasing Prosperous Family Income (UPPKS) Kasih Ibu Kampung KB Limau Sundai Binjai Village. The research results show that the role of standardization is very helpful in increasing the quantity of product sales during this pandemic. The role of standardization also supports the quality of product quality, from taste, hygiene, packaging, and halal certificates to products. During the pandemic, consumers prioritize trust in clean and hygienic products and can be trusted through MUI halal certificate. In addition, home industrial products must also have good and clean management in the process of managing products, especially food products. Therefore, local governments must play a role in providing support for creative household businesses so that they are more able to compete in the global market and support the regional economy.
This community service program generally aims to increase the income of housewives in processing banana sale products in Sidodadi Village, Beringin District, Deli Serdang Regency. This service has specific targets and outcomes. Specific targets and outputs that will be produced include: One article published through ISSN online journals, Publications in mass print / online / university repository, Increasing competitiveness (increasing quality, quantity, and value added of goods, services, trademarks ), Increasing the application of science and technology in society, Improving community values (arts, culture, social, peace, education, health). The method of approach in the implementation of community service activities, through the method of exposure and discussion, training, assistance, simulation, observation, interviews, field notes, and cooperation with the main objective to improve the economy of the village of Sidodadi Romania through processing banana sale.
AbstrakPenelitian ini bertujuan untuk mengetahui kemampuan menggambar ilustrasi teknik arsir yang digunakan untuk mendapatkan hasil karya gambar ilustrasi teknik arsir berdasarkan aspek penilaian ilustrasi yaitu penempatan, konsep, karakter, dan konsistensi menurut prinsip penilaian ilustrasi oleh Andrew Loomis. Waktu penelitian berlangsung selama 2 bulan, yang dilaksanakan dari bulan Oktober hingga Desember. Lokasi penelitian adalah jalan Batang Kuis Desa Tanjung Sari Kecamatan Batang Kuis. Penelitian ini menggunakan metode deskriptif kualitatif dengan menguraikan masing-masing subjek yang diteliti. Pada penelitian ini, peneliti menggunakan purposive sampling dengan sample 29 karya siswa. Hasil penelitian menjelaskan bahwa nilai rata-rata karya siswa secara keseluruhan dikaregorikan baik dengan rata-rata nilai 79,8 (baik). Hasil karya gambar ilustrasi dikategorikan baik yaitu 27 karya dengan nilai rata-rata 80,8. Hasil karya gambar ilustrasi teknik arsir dikategorikan cukup baik yaitu 1 karya dengan nilai 66,3. Hasil karya gambar ilustrasi tenik arsir dikategorikan kurang baik yaitu 1 karya dengan nilai 64,9. Maka dari 29 karya gambar ilustrasi teknik arsir yang mencapai nilai KKM sebanyak 28 karya dari karya gambar Ilustrasi Teknik Arsir yang dibuat oleh siswa kelas VIII SMP Swasta Tunas Karya Batang Kuis.Kata Kunci: analisis, gambar, ilustrasi, teknik, arsir.AbstractThe Study aims to determine the ability to illustrate shading techniques that are used to obtain the illustrations of shading techniques based on the assessment aspects of the technique, namely placement, concept, character, and consistency according to the illustration by Andrew Loomis. The time of the study lasted for two months, wich was held from October to Desember. The location of the research is at Batang Kuis St. Tanjung Sari village Batang Kuis sub-dictrict. This study uses a qualitative descriptive method by describing the subject studied. In this study,the researcher used purposive sampling with a sample of 29 student works. The result of the study explain that the average value of students as a whole can be categorized as good with an average calue of 79,8 (good). Illustration works are categorized as good, namely 27 works with an average value of 80,8. The drawing artwork of the shading technique is categorized quite well, namely 1 work with a value of 66,3. The results of the experimental work of the shading technique are categorized as poor, namely 1 work with a value 64,9. Then of the 29 images of shading drawing technique wich reached KKM values as many as 28 students’ work from the work of the drawing technique of the shading technique made by students of class VIII Private Junior High School Tunas Karya Batang Kuis. Keywords: analysis, images, illustration, technique, shading.
AbstrakKomik Jepang menjadi salah satu kiblat untuk referensi dalam membuat komik khususnya komik manga. Tidak sedikit komik Indonesia yang sangat kental dengan unsur manga hingga sulit membedakan komikus Jepang dengan komikus Indonesia bila hanya di lihat dari bentuk visualnya. Selain menggarap style gambar manga jepang, tak sedikit komikus-komikus Indonesia yang menghibridakan karakteristik pada desain karakter visual Indonesia. Sepeti pada salah satu komik Indonesia yaitu komik 7 Wonders. Penelitian ini bertujuan untuk mengetahui identitas dari desain karakter visual yang di hibrida pada salah satu komik Indonesia yaitu komik 7 Wonders. Penelitian ini menggunakan pendekatan metode deskriptif kualitatif yaitu dengan menguraikan masing-masing objek yang akan diteliti. Hasil temuan penelitian ini menunjukkan bahwa karakter yang memiliki unsur hibrida paling menonjol adalah pada karakter bidadari 7 Wonders. Desain karakter visual pada karakter tujuh bidadari 7 Wonders telah mengalami deformasi dan pengabungan dua atau lebih identitas visual, baik pada busana maupun pada karakter figurnya. Identitas hibrida pada desain karakter visual yang digunakan di busana tujuh bidadari 7 Wonders yaitu berasal dari Indonesia, Jepang, Arab, Turki, India, Inggris era Victoria dan Romawi Kuno.Kata Kunci: desain karakter, hibrida, komik, busana.AbstractJapanese comics become one of the mecca for reference in making comics, especially manga comics. Not a few Indonesian comics are so thick with manga elements that it is difficult to distinguish Japanese comics from Indonesian comics if only viewed from their visual form. In addition to working on the style of Japanese manga drawings, not a few Indonesian comic artists have displayed characteristics on Indonesian visual character designs. A case in one of the Indonesian comics that is 7 Wonders comics. This study aims to determine the identity of a hybrid visual character design in one of the Indonesian comics, namely the 7 Wonders comics. This study uses a qualitative descriptive method approach that is by describing each object to be studied. The findings of this study indicate that the characters that have the most prominent hybrid elements are the 7 Wonders angel characters. The visual character design of the seven Wonders 7 nymphs has been deformed and the combination of two or more visual identities, both in fashion and in the character figure. The hybrid identity in the visual character design used in the fashion of the seven Wonders 7 nymphs is originating from Indonesia, Japan, Arabia, Turkey, India, the Victorian era and Ancient Rome. Keywords: character design, hybrids, comics, clothing
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