Setiap individu anak usia dini memiliki potensi untuk mengalami masalah. Salah satu masalah individu tersebut adalah perkembangan motorik halus. Perkembangan motorik halus ini berkaitan dengan pengembangan kemampuan dalam menggunakan jari untuk menggunakan berbagai kegiatan, seperti melakukan gerakan (motion), menempel, mencubit, memotong, melukis, dan lain-lain. Masalah perkembangan motorik halus ini ditemukan pada anak usia 5-6 tahun di tempat penelitian. Salah satu solusi dari mengatasi masalah pada perkembangan motorik halus adalah dengan mengadakan kegiatan kolase dengan media serutan pensil. Tujuan penelitian ini adalah untuk mengetahui aktivitas kolase dengan media serutan pensil pada perkembangan motorik halus anak-anak. Penelitian ini menggunakan metode penelitian kualitatif deskriptif dengan menggunakan instrument penelitian berupa lembar observasi, dokumentasi dan wawancara. Total sampel sejumlah 13 anak. Hasil dari penelitiannya adalah, sejumlah 11 anak memiliki perkembangan yang sangat baik dan 2 orang belum berkembang dengan baik. Penyebab anak yang belum berkembang dipengaruhi oleh perundungan secara verbal oleh anak lain, karena anak ini selalu ingin membantu orang lain menurut persepsinya, tetapi menurut persepsi anak lain hal ini dianggap mengganggu.
This study aims to increase the concentration of children through the experimental method of making volcanic lava in HARAPAN BUNDA PAUD, Karang Tinggi Village, Karang Tinggi District, Central Bengkulu. This type of research is classroom action research (PTK). The subjects in this study were all children aged 5-6 years old, consisting of 24 children. Data collection techniques are done using observation, documentation. The results of the research after the implementation of playing activities to make Mount Merapi lava using experimental methods to increase children's concentration with the theme of the universe of the mountain sub-theme, the sub-themes of Mount Merapi in pre-cycle only reached 35.75% and in the first cycle, the first meeting reached 55.75%. the second meeting reached 64.25%. In the second cycle, the first meeting reached 83.75% and in the second syllable, the second meeting reached 86.75%, each indicator of creativity increased to 83.3%, which increased to 20 children from 24 children. This change is because in the first cycle the child does not get a direct approach, and the child is less interested in the game being carried out, while in the second cycle the child gets a direct approach and the child is interested in the game.
One development that must be considered in the growth of early childhood is motor development, namely fine and rough motor. The problem raised in this study is the lack of fine motor skills in children due to creativity in making learning media still very weak and conventional learning. The purpose of this study was to prove the increase in fine motor skills of early childhood through a colored plastic pulp collage medium. The selection of used materials for colored plastic powder is one way to utilize used material to be recycled and used as a new medium that is attractive to children in making collages to improve fine motor. This research was conducted using 2 cycles of classroom action research. The results showed an increase in fine motor skills of early childhood from undeveloped criteria, began to develop, developed according to expectations to develop very well at the stage of giving glue to the media, arranging colored plastic powder, and tidying the patterns that had been prepared
Penelitian ini bertujuan untuk : (1) Merancang Pengembangan Media audio-visual yang dapat meningkatkan nilai-nilai agama dan moral pada pembelajaran; (2) Mendeskripsikan efektivitas penggunaan media audio-visualuntuk meningkatkan nilai-nilai agama dan moral. Subyek penelitian ini adalah guru dan anak PAUD kelas B Kota Bengkulu. Sedangkan objek penelitian ini adalahberupa media audio-visual sebagai media pembelajaran aspek nilai-nilai agama dan moral. Penelitian ini dilakukan menggunakan pendekatan “ Penelitian Pengembangan” ( Research and Development). Penelitian dan pengembangan bertujuan untuk menemukan dan mengembangkan dan memvalidasi suatu produk, dengan demikian penelitian R&D bersifat longitudinal, penelitian dan pengembangan juga suatu metode yang digunakan untuk menghasilkan produk baru dan menguji keefektifan produk tersebut. Berdasarkan analisis yang digunakan pada penelitian ini maka diambil kesimpulan: (1) Media audio-visual sebagai media pembelajaran yang dapat menjelaskan hal mengenai nilai-nilai agama dan moral yang bersifat abstrak menjadi kongkrit dan menarik perhatian anak sehingga dapat meningkatkan nilai-nilai agama dan moral anak. (2) Media audio-visual yang dikembangkan ini merupakan media alternatif yang efektif sebagai media pembelajaran aspek nilai-nilai agama dan moral untuk meningkatkan nilai-nilai agama dan moral anak PAUD Kelas B. Peningkatan nilai-nilai agama signifikan berdasarkan hasil uji-t taraf signifikasi 0,00 yang lebih kecil dari 5%. Penggunaan media audio-visual dapat meningkatkan moral anak setelah menggunakan media audio-visual lebih tinggi dibanding sebelum menggunakan media audio-visual.
The purpose of this study was to determine the improvement of children's cognitive development through the media of cardboard number cards in PAUD CERIA, Pagar Agung Village, Seluma Barat District, Seluma Regency, to find out whether the use of used cardboard number card media can improve children's cognitive development in PAUD CERIA, Pagar Agung Village. Seluma Barat District, Seluma Regency. Classroom Action Research (CAR), which focuses on classroom situations, or commonly known as classroom action research, the procedure used is in the form of a cycle. The main subjects in this study were children of PAUD CERIA Desa Pagar Agung Kec. West Seluma Kab. Seluma group B numbered 16 people. Data collection techniques using observation and documentation methods. Data analysis was carried out in a descriptive qualitative-quantitative manner with the emphasis being used to determine the improvement in the process expressed in a predicate, while quantitative data analysis was used to determine the increase in yield using a percentage. The research concludes that the cognitive development of children through the media of card numbers from used cardboard in PAUD Ceria Pagar Agung Village, Seluma Barat District, Seluma Regency is well developed.
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