Cartography is a science on making a map or globe. As of now the field of cartography constitute visualization in 2-dimensional form (2D). In order to fix the quality of the cartography, a map similar to thereal situation in three-dimensional visualization (3D) can be created. The research aims to design a beach tourism created by Google SketchUp application. Designing of 3D map is in accordance with the rules of software engineering that starts from planning, modeling and construction. Google SketchUp is an excellent graphics software in the manufacture of physical design such as building design, home design, etc. In addition to ease of building design, the excellence of Google SketchUp also makes it easy to build a 3D design that gives more interesting impression compared to 2D design. The instrument of expert validation performed by 3 experts validator who is a lecturer State University of Makassar. Based on the results from validator clear that the system is proper to use, thus agree with the decent category used as tourism information material which is more interesting attractions. This is evidenced by the utilization of android based applications.Kartografi merupakan suatu ilmu dalam pembuatan peta atau globe. Selama ini bidang ilmu kartografi merupakan visualisasi dalam bentuk dua dimensi (2D). Untuk memperbaiki kualitas kartografi tersebut, maka dapat dibuat peta dalam bentuk visualisasi yang menyerupai dunia nyata yakni peta dalam bentuk tiga dimensi (3D). Penelitian ini bertujuan untuk merancang peta wisata pantai dengan menggunakan aplikasi Google SketchUp. Perancangan desain peta 3D dilakukan dengan kaidah rekayasa perangkat lunak (software engineering) yang dimulai dari proses perencanaan (planning), modeling (perancangan), dan konstruksi (construction). Google SketchUp merupakan software grafis yang sangat andal dalam membuat suatu desain fisik seperti gedung, rumah, dan lain-lain. Selain mempermudah dalam membangun desain, keunggulan dari Google SketchUp juga mempermudah membangun rancangan 3D yang berguna untuk memberikan kesan yang lebih menarik bila dibandingkana aplikasi yang bersifat abstrak atau 2D. Instrumen validasi ahli dilakukan dengan tiga validator yang ahli dibidangnya. Berdasarkan hasil telaah validator, aplikasi ini dinyatakan layak sehingga memenuhi kategori layak digunakan sebagai bahan informasi objek wisata yang lebih menarik. Hal ini dibuktikan dengan pemanfaatan aplikasi berbasis android.
-The use of media in the learning process or in teaching can generate new desires and interests. It can even motivate learning activities that bring the psychological effects on students. In association with the implementation of the curriculum 2013 that emphasize on the values of character, it is necessary to improve capacity, quality and relevance of education. It should be done so that it can be measured to be evaluated according to the achievement of competencies and skills which have character value. The development method used in this research referred to the learning model of Dick and Carey. Then, the developed media was conceptually validated by both experts of content and media. The results showed that the use of visual media developed in an integrated competency-based learning and character education was valid and feasible to be used, because it is more practical and effective.
The weather station app provides weather information to users in realtime from the database. After the development of the application, further testing is carried out to assess the quality of the application based on ISO 25010. Based on the results of the study, an application was generated that can be used in monitoring cauca changes in real time. Based on the test results using the ISO 25010 standard, the weather station application has met the standards where: a). Testing aspects of fungtional suitability using the black box testing method, which is carried out by two system experts where the test results are worth 1 with a very decent category, b). compatibility aspect testing using co-existence and no errors were found during testing, c). Testing aspects of performance efficiency is carried out using an application called AppTim and the test results are in the good category, d). Portability aspect testing is carried out by testingtheapplication, on devices with different androids, and from the test results no errors and errors were found in the application, so the application was declared suitable for use based on the results of ISO25010 testing.
Sri Wahyuni Andini, 2021. Pengembangan Sistem Pakar Identifikasi Kepribadian Mahasiswa PTIK menggunakan Metode Forward Chaining. Skripsi. Program Studi Pendidikan Teknik Informatika dan Komputer. Jurusan Teknik Informatika dan Komputer. Fakultas Teknik. Universitas Negeri Makassar. (dibimbing : Firdaus dan Dyah Darma Andayani)Penelitian ini bertujuan untuk mengembangkan Sistem Pakar Identifikasi Kepribadian Mahasiswa PTIK menggunakan Metode Forward Chaining. Penelitian ini merupakan penelitian Research & Development (R&D). Pengembangan sistem ini dilakukan dengan model pengembangan Waterfall yang menggambarkan metode pengembangan linier dan berurutan. Hasil Penelitian yang diperoleh adalah sebuah sistem yang dapat digunakan untuk mengidentifikasi kepribadian seseorang. Sistem ini telah melewati tahap pengujian perangkat lunak menggunakan ISO 25010 dengan hasil pengujian kualitas sistem diperoleh nilai functionality satu (1) yang berarti telah memenuhi standar atau memliki fungsionalitas, usability menghasilkan persentase 86% (Sangat Layak), portability dengan aplikasi browser pada windows dan android dapat berjalan dengan 100% (Sangat Baik), reliability menghasilkan persentase 100% (Sangat Layak), dan performance efficiency menghasilkan persentase 92% atau menampilkan hasil kategori yang sangat baik.Kata Kunci : Sistem Pakar, Kepribadian, Waterfall, Forward Chaining.
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