With the developments in information and communication technologies, books which are fundamental information sources for students throughout their education and training process are being transformed into electronic book (e-book) formats. E-books provide interactive environments, and they are also updateable materials, which shows that, in time, they can almost completely replace printed materials. In addition, there are no spatial and temporal limitations in conveying the lesson content to students using e-books, and they are accessible online as well, both of which increase the preference toward e-books. In this context, the study aimed to examine the e-book design process based on the ADDIE model used by the pre-service teachers in the Computer and Instructional Technologies department. E-books were include subjects radioactivity, acid rain and the greenhouse effect. The study was conducted throughout a period of 12 weeks with 54 sophomores in the Computer and Instructional Technologies department of Giresun University's Education Faculty who were taking the Material Design and Use in Education course during the 2015 Fall semester. The study data were collected using data collection forms and reflection reports. The data derived from these tools were analyzed using content analysis. The study results revealed that the pre-service teachers had problems particularly in the development process of the e-books. In addition, the pre-service teachers recognized their deficiencies when designing their e-books, and they eliminated these deficiencies to a great extent.
The aim of the study was to evaluate the effects of nurse candidates' digital storytelling boards and hand-drawn storytelling boards (the current method) on processes of empathising with patients and analysing the case. The study designed in mixed research model was conducted with the 1 st year nursing students in Turkey. While the experimental group used web 2.0 tools to prepare their storytelling boards, the control group used paper and pencil to prepare their storytelling boards. Storytelling boards designed by the students were analysed under the titles of empathising with patients and analysing cases and opinions of the nurse candidates about the process were assessed. The experimental group analysed cases more easily and tried to see the incidences from the others' eyes more compared to the control group. Besides, this process was an interesting and enjoyable one. Digital storytelling would be an alternative and effective teaching method for nursing education.
ÖzBu çalışmanın temel amacı öğretmen adaylarının Piaget, Freud, Kohlberg, Bruner ve Erikson'un gelişim düzeyleri/evreleri konularında dijital oyun tasarlamalarının öğrenmelerine etkisini incelemektir. Nitel araştırma desenlerinden biri olan özel durum yöntemi ile yürütülen bu çalışma, 2015-2016 eğitim-öğretim yılı bahar yarıyılında bir devlet üniversitesinin eğitim fakültesinin bilgisayar ve öğretim teknolojileri eğitimi bölümünün ikinci sınıfında öğrenim gören 15 öğretmen adayıyla gerçekleştirilmiştir. Çalışmanın verileri yansıma raporları ve gelişim evreleri testi ile toplanılmıştır. Yansıma raporlarından elde edilen veriler içerik analizi ile analiz edilirken, gelişim evreleri testinden elde edilen veriler SPSS paket programı kullanılarak Wilcoxon İşaretli Sıralar Testi ile analiz edilmiştir. Analiz sonucuna göre öğretmen adaylarında son test lehine anlamlı bir fark ortaya çıkmıştır. Yansıma raporlarından ise tasarlayarak öğrenme, kalıcılık ve gizil öğrenme gibi bazı önemli kodlar ortaya çıkmıştır. Böylece, öğretmen adaylarının tasarım sürecinde oyunu oluşturmak için verdikleri çabanın öğrenme sürecini olumlu yönde etkilediği ve öğrenmede eğlenceli bir yol olduğu sonucuna varılmıştır. Anahtar Kelimeler: Dijital oyun tasarımı, Öğrenme, Dijital oyun tasarımı ile öğrenme, Gelişim evleri, Öğretmen adayları.
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