AbstrakTujuan penelitian ini adalah untuk mengetahui pengaruh parsial dan simultan elemen gambar, elemen huruf, dan elemen warna DKV desain Box Art Game pada story line video game. Jenis penelitian ini adalah survey eksplanasi. Instrumen dalam penelitian ini menggunakan kuesioner dengan jumlah sampel sebanyak 151 responden gamer yang diperoleh secara on line melalui media sosial face book. Teknik pengambilan sampel menggunakan acak sederhana dengan cara mengupload kuesioner ke jaringan grup media sosial gamer face book. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis regresi berganda. Instrumen penelitian yang digunakan telah diuji terlebih dahulu validitas dan reliabilitasnya. Persamaan regresi linear dengan menggunaan SPSS diperoleh: Y = -1,029 + 0,305 X1 + 0,05 X2 + 0,250 X3 + e. Melalui pengujian hipotesis diperoleh bahwa ada pengaruh parsial elemen gambar (X1) dan elemen warna (X3) terhadap story line (Y) diterima, sedangkan pengaruh elemen huruf (X2) terhadap story line (Y) ditolak. Pengaruh simultan elemen gambar (X1), eleman huruf (X2) dan elemen warna (X3) terhadap story line (Y) diterima. Berdasarkan pengujian hipotesis maka dapat disimpulkan variabel elemen gambar dan elemen warna berpengaruh dalam menjelaskan story line video game. Elemen huruf tidak berpengaruh dalam menjelaskan story line video game. Dalam penelitian ini elemen gambar memberi pengaruh paling besar terhadap story line dengan koefisien regresi 0,305. Secara simultan elemen gambar, eleman huruf dan elemen warna berpengaruh menjelaskan story line video game sebesar 44%.Kata Kunci: desain, box art game, elemen.AbstractThe purpose of this study was to determine the effect of partial and simultaneous image elements, letter elements, and color elements DKV design Box Art Game on the video game story line. This type of research is an explanatory survey. The instrument in this study used a questionnaire with a total sample of 151 gamers who were obtained online through face book social media. The sampling technique uses simple random method by uploading questionnaires to the network network of face book gamers. The data analysis technique used in this study is multiple regression analysis. The research instrument used was tested for its validity and reliability. The linear regression equation using SPSS is obtained: Y = -1,029 + 0,305 X1 + 0,05 X2 + 0,250 X3 + e. Through testing the hypothesis, it was found that there was a partial effect of the image element (X1) and color element (X3) on the story line (Y) received, while the influence of the letter element (X2) on story line (Y) was rejected. The effect of simultaneous image elements (X1), letters (X2) and color elements (X3) on story line (Y) is accepted. Based on hypothesis testing, it can be concluded that the variable image elements and color elements are influential in explaining the story line of video games. The letter element has no effect in explaining the story line of video games. In this study the image element gives the most influence on the story line with a regression coefficient of 0.305. Simultaneously drawing elements, elements of letters and influential color elements explain the video game story line by 44%.. Keywords: desain, box art game, elemen.
Ojuh is an allure in the staging of bukoba even though it is not the main element in bukoba. It can be ascertained if the staging of bukoba is not a story that uses Ojuh, not interesting in the staging of bukoba. This research was structured with the aim of investigating and explaining ojuh in bukoba Panglima Awang story shows and explaining the symbolic meaning in Panglima Awang book bukoba story in Pasir Pangarain. This research used a descriptive qualitative method. To answer the problem formulation the researchers directly observed the staging of bukoba. To See the process of the Bukoba story Panglima Awang's performance. Direct observations with bukoba koba (speaker) is done. Researchers used interview techniques, recorded videos, and field notes in the process of collecting data. The participant in this study was Tuk Taslim a carpenter (speaker). The conclusions of the analysis of the meaning of this ojuh, which is something that is excessive, things that are delivered excessively, deliberately done, created in the context of creating trades in the book performance, through ways (techniques, skills, art) such as this is thing audience finally want to wateh this performance. Then, it turns out that ojuh in the kang Panglima Awang implies the meaning of leadership owned by Awang and Anggun Cik Suri. The beauty of Anggun Cik Suri has, the strength that Awang has.
AbstrakTujuan penelitian ini adalah untuk mengetahui “Koreografi TariSatampang Baniah yang telah dikembangkan oleh Yeni Eliza di Sanggar Sari Bunian Nagari Andaleh Baruah Bukik Kecamatan Sungayang Kabupaten Tanah Datar sebagai bentuk pelestarian seni budaya lokal. Penelitian ini adalah penelitian kualitatif yang bersifat deskriptif analisis yakni mendeskripsikan dan menganalisis unsur-unsur atau elemen-elemen yang mendukung pertunjukan TariSatampang Baniah. Untuk menbahas penelitian tentang koreografi ini digunakan teori koreografi oleh Robby Hidajat, teori bentuk oleh Soedarsono, teori pelestarian oleh Edi Sedyawati dan teori perkembangan oleh Umar Kayam.Penelitian yang dilakukan ini menemukan hasil bahwa, TariSatampang Baniah yang awalnya tari tradisi di Nagari Andaleh Baruah Bukik sekarang telah dikembangkan oleh Yeni Eliza di Sanggar Sari Bunian. Usaha pengembangan ini dilakukan untuk menghidupkan kembali dan melestarikan TariSatampang Baniah yang sudah hampir punah di Nagari Andaleh Baruah Bukik. Upaya Yeni Eliza ini membuahkan hasil, melalui koreografi yang dikembangkannya TariSatampang Baniah sekarang dikenal ditingkat Nasional dan Internasional. Kata Kunci: tari satampang baniah, koreografi, pelestarian. AbstractThe purpose of this study was to find out the “choreography of satampang baniah dance which had been the developed by Yeni Eliza insari bunian bukik in Sungayang subdistrict Tanah Datar district as a from of preservation of local cultural art. This research that is qualitatif research that is describes and analyzes elements or elements that suport the performence of satampang baniah dance. To discuss this choreography theory was used by Robby Hidajat, from theory by Soedarsono , conservation theory by Edy Sedyawati and development theory by Umar Kayam. This research found that satampang baniah dance was originally dancethe tradition in nagari Andaleh Baruah Bukik has now been developed by Yeni Eluza in sari bunian studio. This development efforrt was carried out to revive and preserve the almost extinct satampang baniah dance in nagari andaleh baruah bukik. Yeni Eliza efforts paid off, through the choreograpy she developed satampang baniah dance now know at the national and international level. Keywords: satampang baniah dance, choreography, preservation.
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