This research was carried out due to the prevalence of ransomware attacks, especially in Indonesia against data located at Endpoints, in early 2022 ransomware was enough to horrify the news in cyberspace and one of the ransomware that is quite worrying in Indonesia is LockBit 2.0 ransomware, so research is needed against the ransomware. The method used to research the ransomware is static analysis and dynamic analysis which will show the infection and persistence of the LockBit 2.0 ransomware, the static analysis method is used by reverse engineering the portable executable (PE) file and the dynamic analysis method is carried out by running the ransomware. then look at the operating activities, the resources used, and including the network activities carried out by the ransomware and its impact on the affected operating system, so that a scenario for prevention methods can be made, where in this study we can see the real impact of the attacks carried out by the LockBit 2.0 ransomware which is also part of ransomware-as-a-services (Raas), as well as 5 steps that can be taken to avoid it and can make anyone aware with ransomware attacks that’s why create artificial intelligence that accommodates such vigilance is important.Keywords—Ransomware, LockBit 2.0, Infection, Persistence, Prevention
All art the determination of the decision that accurate main factor of the success of a company. Out because of the multitude of factors affect the quality of by decision makers such as the location of certain market. The marketing group calls for a device that could analyze a variety of factors that determine a candidate the location of marketing. Moreover, a model that is written is provided by way of field research and literature studies. The support system decision designed includes storage all the information is a factor in the determination of allocations marketing. The system made analyzed the information obtained based on mode. Finally, this system be able to display recommendations about such things as decisions on the basis of the certain analysis results.
69 Volley Ball Club is one of the volleyball associations located in Tangerang Regency, Banten, whose performance is getting better in terms of achievements and the number of athletes. To improve the services of athletes, coaches, training administration, matches, and financial administration, it is necessary to create a computer application that can help record data automatically. The cash flow information system for 69 Volley Ball Club is designed to be web-based so that it can be easily accessed anywhere. The development methodology used to build this cash flow information system is by using the object oriented method: Unified Modeling Language (UML). The system design is described using Activity Diagrams, Use Case Diagrams, Use Case Descriptions, Sequence Diagrams and Mockup views. The results of the design, a cash flow application program was made by the Laravel framework. The implementation stage begins with a field study using the observation method, by observing directly the administrative activities at the 69 Volley Ball Club in order to obtain explanations and obtain data that will be needed in designing of the information systems. Then the design was made which was finally implemented in the form of a web-based 69 Volley Ball Club financial application program.
School education especially on primary school have a big impact to the children. Good and right education can sharpening the brain and influence the student with good attitude. Every information that attractive and easy to understanding is very important to give big impact for every primary school student, it also can provide a pleasant learning experience for these students. Therefore, this research develops a smartphone application that can provide a pleasant experience in learning knowledge of the surrounding environment from objects with virtual reality technology. To display these objects, a 360 ° panoramic image is used or a 2048px width 1024px width with a wide viewing angle (360 degrees) and this can be done by teachers to make the image or search for material sources on the internet. This technology allows students to see objects virtually. In use, this study requires a VR headset as a device for visualizing stereoscopic displays but it does not need installation because it is enough to access a smartphone browser then it will work. The system is designed using the spiral method as a process model and uses a-frame in application development. The interface can be run on the Android operating system. In making this application using the html programming language, laravel framework and a-frame framework.
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