PurposeGlobal and local processing is part of human perceptual organisation, where global processing helps extract the “gist” of the visual information and local processing helps perceive the details. Individual differences in these two types of visual processing have been found in autism and ADHD (Attention-Deficit Hyperactivity Disorder). Virtual reality (VR) has become a more available method of research in the last few decades. No previous research has investigated perceptual differences using this technology.Design/methodology/approachThe objective of the research is to threefold: (1) identify if there is association between ADHD and autistic traits and the performance on the Rey-Osterrieth complex figure (ROCF) task, (2) investigate practical effects of using VR drawing tools for research on perceptual experiences and (3) explore any perceptual differences brought out by the three-dimensional nature of the VR. The standard ROCF test was used as a baseline task to investigate the practical utility of using VR as an experimental platform. A total of 94 participants were tested.FindingsAttention-to-detail, attention switching and imagination subscales of autism quotient (AQ) questionnaire were found to be predictors of organisational ROCF scores, whereas only the attention-to-detail subscale was predictive of perceptual ROCF scores.Originality/valueThe current study is an example of how classic psychological paradigms can be transferred into the virtual world. Further investigation of the distinct individual preferences in drawing tasks in VR could lead to a better understanding of individual differences in the processing of visuospatial information.
Global and local processing is part of human perceptual organisation, where global processing enables us to extract the ‘gist’ of the visual information and local processing helps us to perceive the details. Individual differences in these two types of visual processing have been found in autism and ADHD. Virtual Reality (VR) has become a more available method of research in the last few decades. No previous research has investigated perceptual differences using this technology. The standard ROCF test was used as a baseline task to look at a practical aspect of using VR as an experimental platform. 94 participants were tested. Attention-to-Detail, Attention Switching and Imagination subscales of AQ questionnaire were found to be predictors of organisational ROCF scores, whereas only Attention-to?Detail subscale was predictive of perceptual ROCF scores. Current study is an example of how classic psychological paradigms can be transferred into the virtual world. Further investigation of the distinct individual preferences in drawing tasks in VR could lead to a better understanding on how we process visuospatial information. As a result, such findings would inevitably extend to industrial applications.
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