The development of internet technology is very rapid throughout the world today, including in Indonesia. One of the fastest growing internet technologies is online gaming. Ideally a student is more concerned with school rather than playing online games, but in reality, there are still many students who are more concerned with playing online games rather than schools, resulted that these students have low learning motivation. Knowing the relationship between addictions to playing online games with learning motivation in junior high school students in Bandar Lampung City. This study is an analytical study with cross sectional approach, the sampling method used in this study is the random sampling of all junior high school students in Bandar Lampung City. The data used in this study was a primary data with an addiction questionnaire of playing online games & learning motivation questionnaires. Bivariate analysis used the Spearman Rank test. The number of respondents was 546 students. Univariate test showed for the level of addiction to playing online games with a median (minimum-maximum) value of 56 (21-105) and for learning motivation level with a median value (minimum-maximum) of 129 (57-177). The bivariate test results of the correlation analysis obtained p = 0.000 and the value r = -0.999. There is a significant relationship that is not in a same direction with the strength of a very strong correlation between addiction to playing online games with motivation to study in junior high school students in the city of Bandar Lampung in 2019. ABSTRAKPerkembangan teknologi internet termasuk di Indonesia sangat pesat. Salah satu dari teknologi internet yang berkembang sangat pesat adalah game online. Idealnya seorang siswa lebih mementingkan sekolah daripada bermain game online, tetapi pada kenyataannya masih banyak siswa yang lebih mementingkan bermain game online daripada sekolah, sehingga siswa tersebut memiliki motivasi belajar yang rendah. Mengetahui hubungan antara kecanduan bermain game online dengan motivasi belajar pada siswa SMP di Kota Bandar lampung. Jenis penelitian ini adalah analitik pendekatan cross sectional, pengolahan metode sampel dengan random sampling seluruh siswa SMP se-Kota Bandar Lampung. Pengambilan data menggunakan kuesioner kecanduan bermain game online& kuesioner motivasi belajar. Analisis bivariat dengan uji Rank Spearman's. Jumlah responden 546 siswa diketahui hasil uji univariat tingkat kecanduan bermain game online dengan nilai median (minimum-maksimum) yaitu 56 (21-105), tingkat motivasi belajar dengan nilai median (minimummaksimum) yaitu 129 (57-177). Hasil uji bivariat analisis korelasi didapatkan nilai p = 0.000 dan nilai r = -0.999. Terdapat hubungan bermakna yang tidak searah dengan kekuatan korelasi sangat kuat antara kecanduan bermain game online dengan motivasi belajar pada siswa SMP di kota Bandar Lampung tahun 2019.Kata Kunci:Kecanduan bermain game online, Motivasi belajar PSYCHE: JURNAL PSIKOLOGI UNIVERSITAS MUHAMMADIYAH LAMPUNG
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