Komik adalah media komunikasi visual yang berisi suatu informasi, ide, pesan yang dituangkan ke dalam gambar semenarik mungkin. Perpaduan antara komik dan hadits cocok digunakan sebagai alternatif media dakwah karena terdapat pesan-pesan moral dan akhlak yang terkandung pada hadits. Permasalahan yang terjadi saat membaca komik yakni pada penyajiannya, kesalahan memilih urutan balon kata sering menjadi masalah yang umum terjadi, sehingga jalan cerita sulit dipahami oleh pembaca. Aplikasi komik hadits dibuat agar memudahkan pembaca dalam memahami isi cerita komik dan meminimalisir kesalah artian yang sering terjadi. Metode yang digunakan dalam membuat aplikasi adalah dengan menggunakan medode MDLC versi Luther-Sutopo. Aplikasi komik hadits memiliki fitur penyajian komik yang dikolaborasikan dengan animasi, hal ini dimaksudkan agar pengguna menyimak alur cerita komik secara benar dan berurutan sehingga meminimalisir kegagalan dalam memahami inti cerita. Aplikasi komik hadits disajikan dengan 3 kategori yaitu: aqidah, akhlak dan syariah yang masing-masing kategori terdiri dari 3 judul cerita. Aplikasi komik hadits disertai desain dan variasi warna yang atraktif membuat aplikasi menarik untuk digunakan terutama bagi kalangan remaja dan anak-anak.
Media pembelajaran yang dibuat dengan menerapkan teknologi multimedia dapat dimanfaatkan sebagai alat bantu untuk menyampaikan sebuah informasi yang interaktif dan cocok digunakan untuk siswa sekolah dasar. Penelitian bertujuan untuk mengembangkan game edukasi dengan menerapkan teknologi multimedia pada game classic sebagai media pembelajaran pengenalan hewan berdasarkan jenis makanannya. Metode pengembangan menggunakan multimedia development life cycle. Hasil dari penelitian ini berupa sebuah aplikasi dengan memanfaatkan teknologi multimedia pada pembelajaran mengenal hewan berdasarkan jenis makanannya yang dapat diakses secara mobile untuk siswa sekolah dasar maupun masyarakat umum. Peneliti mengharapkan aplikasi ini bisa menjadi media pembelajaran yang dapat menarik minat pembaca dengan ditambahkannya unsur multimedia dalam mencari informasi mengenai pembelajaran mengenal hewan berdasarkan jenis makanannya.
The waste problem is caused by people’s behaviour that does not care about environmental cleanliness. This study aims to create an Android-based game education application as a means to educate the public in managing waste. The method used is the multimedia development life cycle, consisting of concept, design, material collecting, assembly, testing and distribution. The results of the study are in the form of the design and development of edugame applications on waste classification, targeting primary school children. The edugame design consists of 3 levels, adapted to the classification of waste types: organic, non-organic and toxic. The application is built on the Android platform with the concept of an adventure game that provides users with real-world experience in managing waste properly. Edugame application is expected to be an alternative in learning to the community in maintaining environmental cleanliness.
One of the stages in drying the nutmeg is drying the nutmeg in the afternoon which is directly illuminated by the sun. The nutmeg owners in South Aceh is very difficult to get information about rain falling during the day if they are outside or are not in the nutmeg drying area. The process of monitoring the occurrence of rain during the drying of the nutmeg has been done manually by monitoring or seeing the state of the sky when it is cloudy. The purpose of this research is to create a rain monitoring system based on the “Internet of things” internet to make it easier for nutmeg owners to get information about rain falling from a distance. This research uses nodeMCU which functions as a controller of a rain monitoring system, a raindrop sensor as a rain detection sensor. The working system of the rain monitoring tool is by connecting the nodeMCU to the led light and if the raindrop sensor is exposed to rain then the led light will turn on or light up and the raindrop sensor reads the data point. If the data point is read 1024, it indicates that the condition is not raining, while if the data point value is 700 -1023, it indicates the condition of the drizzle, and the data point value from 0-600 indicates the heavy rain condition. The raindrop sensor sends data points to the ThingsIO.AI website as a condition notification that the nutmeg drying area is drizzling, heavy rain, or no rain. For monitoring of nutmeg drying area, it can be accessed remotely via the “website ThingsIO.AI” using smartphones and computers that are connected by the internet. Based on the results of testing the average data point delivery time is 1 minute and the value of the data point obtained is 488-1009
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