We present solutions to two problems arising in the context of automatically focusing a general-purpose servo-controlled video camera on manually selected targets: (i) how to best determine the focus motor position providing the sharpest focus on an object point at an unknown distance; and (ii) how to compute the distance to a sharply focused object point.We decompose the first problem into two parts: how to measure the sharpness of focus with a criterion function, and how to optimally locate the mode of the criterion function. After analyzing defocus as an attenuation of high spatial-frequencies and reviewing and experimentally comparing a number of possihie criterion functions, we find that a method based on maximizing the magnitude of the intensity gradient proves superior to the others in being unimodal, monotonic about the mode, and robust in the presence of noise. We employ the Fibonacci search technique to optimally locate the mode of the criterion function.We solve the second problem by application of the thick-lens law. We can compute the distance to objects lying between 1 and 3 m with a precision of 2.5 percent, commensurate to the depth of field of the lens. The precision decreases quadratically with increasing object distance, but this effect is insignificant at the (small) object distances investigated.The solutions are computed in the time required to digitize and filter 11 images, a total of approximately 15 seconds per point for this implementation.
Contact sounds can provide important perceptual cues in virtual environments. We investigated the relation between material perception and variables that govern the synthesis of contact sounds. A shape-invariant, auditory-decay parameter was a powerful determinant of the perceived material of an object. Subjects judged the similarity of synthesized sounds with respect to material (Experiment 1 and 2) or length (Experiment 3). The sounds corresponded to modal frequencies of clamped bars struck at an intermediate point, and they varied in fundamental frequency and frequency-dependent rate of decay. The latter parameter has been proposed as reflecting a shape-invariant material property: damping. Differences between sounds in both decay and frequency affected similarity judgments (magnitude of similarity and judgment duration), with decay playing a substantially larger role. Experiment 2, which varied the initial sound amplitude, showed that decay rate—rather than total energy or sound duration—was the critical factor in determining similarity. Experiment 3 demonstrated that similarity judgments in the first two studies were specific to instructions to judge material. Experiment 4, in which subjects assigned the sounds to one of four material categories, showed an influence of frequency and decay, but confirmed the greater importance of decay. Decay parameters associated with each category were estimated and found to correlate with physical measures of damping. The results support the use of a simplified model of material in virtual auditory environments.
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