El aporte de este trabajo es explorar cómo abordar experiencias de co-diseño in-situ de Juegos Móviles basados en posicionamiento en espacios cerrados (por ejemplo, un edificio), describiendo las lecciones aprendidas sobre esta temática. En este trabajo se presenta un framework conceptual para el co-diseño in-situ de Juegos Móviles basados en posicionamiento para espacios cerrados con el objetivo de ayudar a los facilitadores a abordar este tipo de experiencias con recursos útiles (por ejemplo, recursos de Design Thinking). Usando este framework, se presenta una experiencia de co-diseño in-situ de un Juego Móvil basado en posicionamiento en un espacio cerrado; para algunas etapas se utilizó una herramienta de autor que permite co-diseñar in-situ cuáles son los lugares relevantes para una aplicación. A partir de esta experiencia, se extendió la herramienta de autor para poder crear un tipo particular de Juego Móvil basado en posicionamiento. En este trabajo se presenta esta extensión junto con una prueba de conceptos que muestra cómo un juego co-diseñado in-situ con esta extensión fue usado por usuarios finales.
The growth of mobile applications has been exponential in the last couple of years and it has come with technological advances, such as embedded sensors in mobile devices. This brings out greater challenges in the development of context-aware mobile applications, according to the demands of the current market. Currently, there are building approaches for this kind of applications, but these do not have flexibility in the generated applications. Until now, there is not a unified solution for this kind of applications, so, this is an open research area. This paper presents a taxonomy of variability concepts (Relevance, Combination, Precision and Accuracy's Margins, Configuration Type, and Execution Type) to be taken into account when designing building approaches for context-aware mobile application. When these approaches are designed from scratch considering these variability concepts, this allows generating a wide variety of applications. The contribution of our taxonomy is to help the designer to identify the potential variability points in order to obtain more flexible approaches. The aim is to generate a discussion in relation to the variability concepts of the proposed taxonomy, this provides guidelines to be able to achieve variability in this kind of approaches. We hope this will enrich the discussion in relation to this kind of approaches in order to the unification of features that should be handled by these building approaches to obtain variability.
Fusion of sensing mechanisms inside mobile devices (e.g.: GPS, accelerometers) have driven the growth of context-aware mobile applications. Currently, there are building approaches for this kind of applications, but these do not have the flexibility, for example, to derive applications combining different location sensing mechanisms. In this paper, we present a first proposal of a taxonomy of factors that could be considered by context-aware mobile application building approaches, in order to provide variability in the kinds of derived applications. The aim is to generate a discussion that can contribute to the unification of aspects that should be addressed by these building approaches. To complement the taxonomy, we present the analysis of an interview that was conducted with regard to developers who use (or could use) these building approaches. We hope this will enrich the discussion in relation to this kind of approaches.
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