The background of this study is mathematics learning outcomes of junior high school students in agricultural areas are still low because they are less motivated to learn mathematics, so that is has an impact on their low learning outcomes. This study aims to find the relationship between musical intelligence and the enhancement of mathematical connection ability by applying Ethnomathematics and the Mozart Effect for increasing students’ motivation to learn mathematics. This study used a quasi-experimental non-equivalent control group design in grade 7 students at SMPN Bojongsoang 1, Kabupaten Bandung. The instruments used were the test of mathematical connection ability, musical intelligence questionnaire, and observation sheets. The results showed that: (1) there were differences in mathematical connection ability of students who received Ethnomathematics and the Mozart Effect learning with students who received direct learning; (2) musical intelligence has a positive impact on the enhancement of students' mathematical connection ability; and (3) students have a positive attitude towards learning with application of Ethnomathematics and the Mozart Effect, and more motivated to learn mathematics. The conclusion of this study is that there is a relationship between musical intelligence and the enhancement of mathematical connection ability, and students are more motivated to learn mathematics. Implication of this research for future research and learning practice is that students' mathematical connection ability can be explored and improved in various ways, one of which is by applying Ethnomathematics and the Mozart Effect in mathematics learning, and can be influenced by many things, one of them is musical intelligence. Therefore, in future research, it would be recommended to study the relationship between musical intelligence and the enhancement of other mathematical abilities using Ethnomathematics and the Mozart Effect.
New Generation Cooperative is new kind cooperative. Preliminary literature and document exploration found only little information about New Generation Cooperative from information systems and technology perspective. This research will investigate New Generation Cooperative from information systems and technology perspective using Enterprise Architecture, and implementation based on Open Business Model. Research design used in this mix method research is Sequential Exploratory Design. This research uses several approaches to accomplish each step of deliverance. Initiation Layer of this research mostly uses Literature Exploration. Business Analysis Layer at Preliminary Analysis used Literature Exploration in Case Study, Business Analysis Layer at Enterprise Observation mostly used Observation and interview in Case Study. Enterprise Architecture Layer use mostly One-Shot Design Research. Implementation Product Layer use One-Shot Design Research. Outputs of this research are New Generation Cooperative Enterprise Architecture, New Generation Cooperative Enterprise Resource Planning Prototype, Open Business Strategic Management.
Pemanfaatan teknologi berbasis android telah merambah ke sektor non-bisnis diantaranya sektor sosial dan masyarakat, hal ini dibuktian dengan dimilikinya setidaknya satu alat komunikasi untuk setiap orang. Dengan memanfaatkan teknologi berbasis android penelitian ini bertujuan untuk mempermudah siswa, orang tua dan guru dalam mengakses informasi khususnya dibagian penilaian. Dalam pengembangan sistem ini penulis menggunakan tools Android Studio sedangkan untuk basis data menggunakan MySQL. Metodologi pengembangan sistem yang penulis gunakan adalah Rational Unified Process (RUP), terdapat beberapa tahapan dalam metodologi ini yaitu Business Modeling, Requirements, Analysis & Design, Implementation, Test, Deployment, Configuration & Change Management, Project Management, Enviroment. Proses pengumpulan data menggunakan metode Action Research yaitu melakukan observasi, wawancara serta studi pustaka. Berdasarkan hasil penelitian, dapat diperhatikan bahwa Aplikasi pengolahan nilai laporan siswa berkala dengan berbasis android merupakan salah satu solusi yang dapat diterapkan untuk mempermudah orang tua, siswa, dan guru dalam mendapatkan informasi mengenai nilai laporan prestasi siswa secara berkala.
The presence of technology brings many new changes that facilitate human life. In the field of information for sports competition results in the form of a scoreboard. Scoreboard is used in sports tournaments as a display of the results of a tournament. So everyone who is in the arena can find out the results of the tournament score. Scoreboard generally displays the value of the tournament, displays the time of the tournament and the number of rounds during the tournament. The majority of scoreboard shows only one result from one tournament, while there are tournaments where several teams compete simultaneously in one room, so the audience has difficulty knowing the score of other tournaments even though they are in one room. For example, in a pool or table tennis tournament, in one arena there are more than one team competing. At that time, usually the scoreboard is only on each table. That causes a limited number of scoreboard that can be seen by the audience, not all tournaments. Meanwhile, the scoreboard used in Indonesia also still uses the remote and cable as the transmission media when inputting scores. The remote is held to a distance according to the length of the cable which is very impractical. The space for the remote holder is also not flexible because the remote is connected by a cable. Therefore, in inputting the score there is no need to use cable anymore, because this application is web-based and connected via a wireless network. The purpose of this research is: to make it easier to record scores of tournaments with multiple tables, and to record performance statistics from athletes. The benefits of this research are: to make it easier to record values because they are connected to a wireless network and display them in real time, and get athlete performance statistics during the competition.
Cooperative is a legally incorporated business organization, that built collectively by their member, and aim to fulfill their needs. New version of Cooperative is called New Generation Cooperative (NGC) that has characters as: NGC may issue shares, individuals may hold higher levels of equity through purchase of share, and membership may be limited to shareholders. Enterprise Architecture is the comprehensive conceptual design or blueprint of company and organization, which describes it’s the structures, function, and operations. The purpose of the research is to design the Enterprise Architecture for NGC. This NGC can be started as a low cost enterprise by implementing Open Business Model. The Open Business approach places value on transparency, stakeholder inclusion, and accountability. This research shall purpose the Technology part of Strategic Management, which can relate New Generation Cooperative Enterprise Architecture as new category for Open Business Model.
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