Tujuan dari penelitian ini adalah untuk mengetahui pengaruh tata kelola perusahaan yang baik, leverage, profitabilitas, dan kualitas audit terhadap praktik manajemen laba. Data yang digunakan dalam penelitian ini adalah data laporan keuangan perusahaan yang terdaftar di Bursa Efek Indonesia (BEI) untuk periode 2014-2018. Metode pengumpulan data menggunakan metode purposive sampling untuk mendapatkan sampel sesuai kriteria. Total sampel penelitian ini adalah 18 perusahaan manufaktur. Alat analisis data menggunakan SPSS, menguji hipotesis dalam penelitian ini menggunakan analisis regresi berganda. Hasil penelitian ini menunjukkan bahwa variabel good corporate governance yang terdiri dari dewan komisaris independen, komite audit dan kepemilikan manajerial tidak berpengaruh terhadap manajemen laba sedangkan dewan komisaris dan kepemilikan institusional berpengaruh negatif terhadap praktik manajemen laba. Variabel leverage tidak berpengaruh pada manajemen laba. Variabel profitabilitas yang diukur dengan ROA memiliki efek positif dan kualitas audit tidak berpengaruh pada manajemen laba.
This study aims at how to develop sparkol video scribe assisted mathematics learning media and produce valid, practical, effective and responsive media. To achieve this goal the authors develop the media using research development methods with steps: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. Subjects in this study were students of the University of Islam Raden Intan Lampung with data collection instruments used in the form of a questionnaire given to the material experts, media experts, and questionnaire responses to students to know the interest of learning media developed mathematics. The results of this study produce a product in the form of sparkol video scribe-assisted mathematics learning media on assignment material (linear program) in higher education; knowing the feasibility of the developed product quality is very feasible with a score of 3,37 based on expert material judgment and 3,56 by the media expert in a very feasible category. Students' responses in sparkol video scribe assisted instructional media on assignment material (linear program) obtained a score of 3,55 with very interesting criteria in college. based on the suggestions from material experts and media experts to the author to be disseminated to lecturers for use in the learning process.
The current study is a development research aiming to produce scientific-approach student worksheets which is based on mathematical problem solving ability. Borg and Gall development model modified by sugiyono is utilized in this study. Questionnaire is given to experts to find out the feasibility of the product and to learners and educators to know the attractiveness of the product. The results of the study indicates that the assessment of the experts is very feasible (83% of material experts, and 85% of media experts), the response of learners and educators is very interesting (88% small group trial, 89% field trials and 88% educator test) .
This research departed from the self-disclosure of internet users through uploading their activities. This research aims to analyse an individual's self-disclosure in the Instagram's feature of Instastory. It employs theories, such as self-disclosure, phenomenology, and motivation theory to analyse self-disclosure in Instastory. This research utilise qualitative approach and descriptive method. Data are gathered through observation, interviews, and documentation. There are three key informants with the determined characteristics such as follower and viewer amount, and time availability of the interviewee to be researched and interviewed. According to the selfdisclosure dimension, analysis of this research contains frequency, valency, truth, aims, and intention and intimacy shows that self-disclosure depends on mood and other party's demands. And its contents are delivered according to their own needs.
This research is based on the background of the low mathematical problem solving abilities due to less effective learning, especially lack of lesson hours. Blended learning is a two-way learning model namely face-to-face learning and online learning, while E-learning is a face-to-face learning model. The blended learning and e-learning learning model requires online media such as Edmodo. Efforts to address these problems, researchers aim to determine the effect of these two learning on improving mathematical problem solving abilities. The research method used in this study uses quasi-experimental methods (Quasy experimental design) with the type of research used is the pretest-posttest control group design. The data collection technique uses a randomized class technique, where the population is all eighth grade students of SMP N 21 Bandar Lampung. The hypothesis test used is gain-test with analysis techniques using one way ANOVA. From the results of the study, blended learning and e-learning using edmodo there was an increase in mathematical problem solving skills with moderate levels of calcification.
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