This study aims to Analyze the learning process in programming language courses to get information about the needs of lecturers and students as well as expectations in pedagogical learning. Analyze the need to develop project-based learning models and cooperative-based learning. The research method used was a survey method. Data were collected using questionnaires, interviews and observations. The research sample is S1 Information Systems Study Program students and Lecturers at the Computer Science Faculty of Putra Indonesia University ‘YPTK" Padang. The results of this study obtained the level of mastery of students' pedagogical competencies at this time and the types of learning styles of each student that describe the characteristics of their learning styles. Then, the model used in the development of learning planning is a learning model that can learn students according to student learning styles so as to create student activity in learning, critical thinking, creative, communicative and collaborative in accordance with the demands of 21st century learning. learning that is equipped with quality model books and lecturer manuals that are expected to be able to improve student competency in accordance with the learning outcomes to be achieved.
The COVID-19 pandemic decreased Micro, Small, and Medium Enterprises (MSMEs). Therefore, This community service program aims to improve community welfare through the development of MSMEs based on local wisdom in Padang Pariaman Regency, West Sumatra. Nan Sabaris District, Padang Pariaman Regency has several MSMEs producing various products, especially Padang Pariaman speciality cakes. Pauh Kambar village is a culinary destination in Nan Sabaris District. Not all MSMEs in the Pauh Kambar Village were well managed. There was potential products development, but their production and marketing were still limited. The main focus of this MSMEs development program was empowerment through business training and mentoring. This program included business management, financial management, product packaging, and online marketing training. In addition, it also performed family empowerment in the target community. This program focused on the strengthening phase of the community empowerment program. The program evaluations showed that the beneficiaries were very satisfied with the training and business monitoring program. In addition, the program was very effective for beneficiaries in business management abilities, marketing management, business motivation, business turnover, and parenting knowledge. Furthermore, beneficiaries had increased a business turnover of approximately IDR 1.5 million/month and an average income of IDR 750 thousand/month after receiving training and mentoring programs. The MSMEs development program and family empowerment are satisfactory and effective for MSMEs actors in Pauh Kambar Village. The community service team will recommend partners receive financial assistance from other programs and build cooperation with various stakeholders.
Education has a role to improve the quality of its Human Resources (HR). The purpose of this research is to develop interactive multimedia-based learning media in the Introduction to Computer course. The method used in this development is the Research and Development (R&D) method. Research and development methods are methods used to produce certain products, and test the effectiveness of these products. The research and development itself is carried out based on an industry-based development model, the findings of which are used to design products and procedures, which are then systematically carried out by field tests, evaluated, refined to meet certain criteria for effectiveness, quality and standards. Interactive multimedia-based learning media in the Introduction to Computer course is proven to be able to increase conceptual understanding in Level III students. This can be seen from the results of the average student understanding of the pre-test control group 62.31 and the experimental group 69.81. From several validation experts, it means that this learning media does not need to be revised. However, this learning tool will still be improved based on suggestions and comments from each validation subject.
Interest means a high tendency of the heart towards something, also interpreted as passion or desire. Interest in children will begin to appear at pre-school age (3-5 years) to school age (6-12 years). And talent is defined as intelligence, traits and traits that are brought from birth, talents possessed by a person are believed to come from genetic patterns or DNA sequences that they carry. The role of parents is very important to detect how the interests and talents of children from an early age, to determine the interests and talents of children can be with the help of experts, namely child psychologists. But at this time there is still reluctance from parents to discuss their child's matter with a psychologist, starting from economic factors with the high cost of consulting and the lack of a number of psychologists which is not proportional to the growth of Indonesia's population. The goal to be achieved in this research is that by building a test of children's interests and talents, it is hoped that it can help parents to find out how their children's interests and talents are from an early age to prepare a quality successor of the nation without the help of experts, in this case child psychologists, whose numbers are still very small. minimal and high consulting fees.
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