Learning with the E-learning method is learning by using technology because online e-learning uses computer networks to provide information and communication. Where with the use of e-learning can occur changes in learning activities between teachers and students and students can learn wherever and whenever. SUMSEL N HIGH SCHOOL (Sampoerna Academy) Palembang has a vision that is international level and has the hope to become an example for other national schools by implementing international standards and has a mission to make students global in mind. In the SUMSEL High School in the learning process still using conventional learning methods through face-to-face in class, the provision of subject matter is carried out only in class and also if the teacher is not entered, the subject material is not obtained by students. So that this research was carried out by utilizing information and communication technology in changing learning activities namely the use of school-based e-learning. While this research is research & development research refers to the development model Analyze, Design, Develop, Implement, Evaluation (ADDIE). School-based E-learning has features similar to Facebook and schoology also combines social networks and LMS (Learning Management System). So that with schoology-based e-learning can get information about the subject matter that is given by the teacher easily even though the teacher is unable to attend the class because through schoology the teacher can attend student attendance, and between the teacher and students can interact socially while learning.
Website saat ini telah digunakan diberbagai jenis instansi termasuk instansi pendidikan seperti Pondok Pesantren Qodratullah. Saat ini website Pondok Pesantren Qodratullah menjadi tulang punggung dalam penyebaran informasi terkain pondok pesantren kepada wali santri, alumni, calon santri dan masyarakat luas. Mengingat pentingnya website bagi Pondok Pesantren Qodratullah maka perlu untuk dilakukan evaluasi apakah informasi yang diberikan dan website yang ada telah memiliki nilai kebergunaan bagi pengguna atau tidak. Untuk itu di dalam penelitian ini dilakukan evaluasi untuk melihat perspektif pengguna terhadap website. Prose evaluasi dilakukan dengan system usability scale dengan sepuluh instrumen sebagai pernyataan evaluasi. Hasil evaluasi menunjukkan bahwa website Pondok Pesantren Qodratullah mendapatkan nilai akhir 88. Nilai 88 berarti website Pondok Pesantren Qodratullah mendapatkan adjective rating yang excellence, grade scale tergolong kelompok B dan tingkat acceptability termasuk acceptable. The website is currently used in various types of institutions including educational institutions such as Qodratullah Islamic Boarding School. Currently the Qodratullah Islamic Boarding School website is the backbone in the dissemination of information about Islamic boarding schools to the guardians of students, alumni, prospective students and the wider community. Considering the importance of the website for the Qodratullah Islamic Boarding School, it is necessary to evaluate whether the information provided, and the existing website have a useful value for the user or not. For this reason, in this study an evaluation was conducted to see the user's perspective on the website. The evaluation process is carried out with a system usability scale with ten instruments as evaluation statements. Evaluation results show that the Qodratullah Islamic Boarding School website gets a final score of 88. A value of 88 means that the Qodratullah Islamic Boarding School website gets an adjective rating that excellence, grade scale belongs to group B and the level of acceptability is acceptable
Dengan berkembangnya teknologi informasi, pembelajaran pengenalan huruf dan angka dapat dilakukan dengan menggunakan media komputer, laptop, maupun smartphone. Metode pembelajaran seperti ini dapat membuat anak-anak lebih semangat dalam belajar karena selama ini metode pembelajaran yang dikenalkan kepada siswa hanya bersifat konvensional. Apalagi dengan menggunakan Teknologi Augmented Reality yang merupakan sebuah istilah untuk lingkungan yang menggabungkan dunia nyata dan dunia virtual yang dibuat oleh komputer sehingga batas antara keduanya menjadi sangat tipis. Sistem ini lebih dekat kepada lingkungan nyata (real). Karena itu, reality lebih diutamakan pada sistem ini. Adapun metode yang digunakan dalam perancangan pembelajaran ini yaitu metode waterfall yang nantinya akan menghasilkan suatu perancangan aplikasi pembelajaran pengenalan huruf dan angka berbasis Augmented Reality.
This study aims to facilitate the management system of monitoring infrastructure program of university facilities and infrastructure, through software engineering technology approach as an effort to improve productivity and quality of monitoring process become more efficient and effective. The software in this research is built in a systematic and organized approach to monitoring infrastructure of facilities and infrastructure using appropriate tools and techniques. Through this research, universities are expected to be able to develop the necessary quality measures to support the process of planning and controlling infrastructure infrastructure monitoring. The research was conducted using survey method, development of monitoring management and software. Up to the design stage of this program prototype, research has produced a special picture of the software requirements to be built in the next year. Software development process starting from the analysis phase of system and software requirements, designing data structures up to the architecture stage of the program has produced a list of needs/requirements, the design of program prototype contained in the design of input/output for the monitoring process facilities and infrastructure. AbstrakPenelitian ini bertujuan untuk memfasilitasi sistem manajemen pemantauan program infrastruktur sarana dan prasarana universitas, melalui pendekatan teknologi rekayasa perangkat lunak sebagai upaya meningkatkan produktivitas dan kualitas proses pemantauan menjadi lebih efisien dan efektif. Perangkat lunak dalam penelitian ini dibangun dengan pendekatan sistematis dan terorganisasi untuk memantau infrastruktur fasilitas dan infrastruktur menggunakan alat dan teknik yang tepat. Melalui penelitian ini, universitas diharapkan dapat mengembangkan langkah-langkah kualitas yang diperlukan untuk mendukung proses perencanaan dan pengendalian pemantauan infrastruktur infrastruktur. Penelitian ini dilakukan dengan menggunakan metode survei, pengembangan manajemen pemantauan dan perangkat lunak. Sampai tahap desain prototipe program ini, penelitian telah menghasilkan gambaran khusus dari persyaratan perangkat lunak yang akan dibangun pada tahun depan. Proses pengembangan perangkat lunak mulai dari tahap analisis sistem dan kebutuhan perangkat lunak, perancangan struktur data hingga tahap arsitektur program telah menghasilkan daftar kebutuhan / persyaratan, perancangan prototipe program yang terdapat dalam perancangan input / output untuk fasilitas dan infrastruktur proses pemantauan.
Junjung Biru Waste Bank conducts a selection of the best member biennially. The process is crucial, but it does not have a supporting system, which poses problems emerging from data redundancies and data loss. Among the problem is the difficulty for administrators in summarizing data of members who have transactions. To solve the problem, we devised and implemented a decision support system using the CPI (Composite Performance Index) method. The criteria are the amount of balance and active saving during a six-month interval. The results of this research is a web-based decision support system that produces a ranking order of members, which helps in selecting the best member.
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