This research aims to finding ascpets of theory in Understanding Comics: The Invisible Art by Scott McCloud, using the analitical of semiotic research of Roland Barthes, by focusing on issues: 1) Visual narrative in Understanding Comics, 2) Visual language in Understanding Comics, and 3) Visual implications of theory in Understanding Comics for examples; comics book, comics research and journal of comics in 2010s above. The Narrative methodology is used for qualitative-interpretative, with sign analysis and text analysis as an object of research.
Bestnine Instagram is one of the most popular New Media today. The Enchantment of Bestnine is not only interesting among the elite, but has also spread to industrial workers such as; musicians, artists, illustrators and animators. According to a survey by the American Paw Research Center, the level of using Instagram in 2015-2016 has risen to 51%. This study aims to examine the process of popularity Bestnine Instagram using Everett Rogers's, theory Diffusion Innovation, with qualitative method focusing on the literature review, documentation, and exploration. The result is scheme new idea and technology are dispersed in cultural containers and shaping social change that spawned a popular cultural trend.
22wasan Laut Sulawesi abad 19 didasari oleh paparan sejarawan Adrian Lapian yang berpendapat bahwa satu-satunya kekuatan yang masih mampu melawan kolonial pada abad tersebut dihadapkan pada tuduhan bajak laut. Pemilihan karakterisasi bajak laut didasari oleh tiga parameter utama, yang akhirnya diwakili oleh karakter bajak laut Robodoi. Atas dasar minimnya data sejarah maritim yang ada, maka visualisasi didasari oleh interpretasi terhadap narasi, karakter maupun setting dan properti yang ada. Untuk itu, perlu diadakan penelitian lebih lanjut untuk dapat memperoleh gambaran yang lebih utuh mengenai sejarah kawasan ini.
Technology leading to massive changes, include the way of learning. As the digital natives, students have different ways of learning, especially in courses that use technological devices, such as computers graphic design. Exploring information by building empathy from a student's perspective, can give more authentic information and find opportunities for designing better learning instructional that more needed-based. The purpose of this study is to explore student’s characteristics, and find criteria of learning instructional that needed-based and future-orientated. This is qualitative research, using case-study through interviews, focus group discussion, and an instrument of empathy map, with qualitative descriptive analysis techniques. The study showed that students have no difficulty in accessing and using complex technology, this is in accordance with their characteristics as digital native. Students not only need to develop computer graphics capabilities technically, but also need to develop ability operating software in design practice. This is where other study skills related as designer and creating learning environment that suits for students are needed. Empathy framework bring positive impact to find new learning objectives and creating learning instruction. This finding suggests following future research on instructional learning that stimulate student’s ability that concentrate on designer's skills in their future.
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