Design has a potential to envision alternative futures for health care through new forms of innovation. In this paper, we propose a strategic framework for fostering a culture of design thinking for social innovation in health care. Drawing upon the theory of design (and its thinking), in conjunction with global and national health care strategies, and policies, we critically reflect on two pedagogical approaches for enhancing the curriculum in design as a means of discussing the need for new thinking in health (namely Design Sprint and Product Design). Findings to date suggest that new mechanisms of knowledge acquisition, application and exploration are needed to address the complex challenges facing social and health care. Referring to the national health care strategies, connections are made with design thinking, social innovation, health and social care to facilitate a transition from applying design as a process to applying design as a strategy for cultural transformation.
Big data is an evolving term used to describe the variety, volume and velocity of large amounts of structured and unstructured data. It can offer useful insights at both operational and strategic levels, thereby helping organisations to move forward in times of rapid change and uncertainty. However, there are challenges in terms of how best to capture, store and make sense of data. Many cultural arts organisations generate value through the relationships they create and the networks they sustain, but far too often this data is not clearly articulated or evidenced to leverage insight, support and business opportunities. The ArtsAPI project aimed to understand the connections that underpin the 'relational value' within the arts sector. The R&D project resulted in the development of a proof of concept business modelling and analytic tool to enable arts organisations to generate new insights through data capture, visualisation and analysis. The numerical/analytical technique of Social Network Analysis (SNA) was used to visually map and analyse network structures and relationships found within and across the extended boundaries of five cultural arts organisations located in the UK. Based on the 'blue print' from the SNA research, seven scenario-based insights were generated that offered impact measures for debates around evidencing forms of cultural value. These scenarios were later mapped onto a semantic ontology to create a 'SNA lite' web-based tool. In the paper to be reported here, we will set the context and background of the project, briefly describe the research methodology and the outcomes that influenced the development of the ArtsAPI tool.
Prototyping is a creative activity which usually results in a new product or process. In addition however, when engaged in by teams or groups, it encourages positive interpersonal relationships and strong team coherence. This paper is concerned with this latter activity and is referred to as "prototype as experience" or "experiencing the artefact". The paper briefly reviews Schrages use of the expressions, "prototypes as hypothesis, marketplace and playground" and elaborates on his notion of "charismodel" as an ideal state in the prototyping process. It also comments on the role of convergence in establishing "unity with diversity" in the team. The paper brings all of this together by expressing the prototyping activity in the form of an "S" curve and relating this to other "S" curves found in organisational dynamics. It concludes with some suggestions of our future intentions to test, by experiment, some of the ideas and speculations in this paper.
Background: Despite recent UK Governmental policy changes concerning the amount of outdoor, physical activity children are currently engaged in (LTS, 2010), there is a gap in the academic literature concerning children's personal preferences for structured play and learning through physical activity in outdoor environments. Aim and objectives: This research explores the context of residential outdoor learning; with a particular focus on the contribution this experience may have on children's preferences for learning and play through healthy physical activity in the outdoors. Methods: Eco-analysis and Personal Construct Psychology experiments (Catherine Ward-Thompson, 1995) were conducted with twenty children (aged eleven to twelve years), participating in a five-day residential stay at an outdoor learning center in order to ascertain their play preferences before and after their stay. Findings: Analysis of the data indicated that children had a preference for outdoor, physical play activity. However, their usual play typically involved only indoor, sedentary activity (e.g. games consoles and television) whilst at home. Evidence suggests that the desired play of children is being ignored in favor of the "plugged in environments" (Louv, 2005) found in the modern family home. Conclusion: This research highlights the importance of implementing outdoor learning policies and practice into the current UK curriculum on a more regular basis for the benefit of young children's health and physical wellbeing. This article concludes with future recommendations for the implementation of new strategies for outdoor learning providers that would support and extend children's physical activity in the outdoors without destroying their enjoyment, exploration or play.
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