Career indecision is a condition that occurs in individuals when experiencing problems or difficulties when starting or being in the career decision-making process that causes incompetence or uncertainty in determining their career choices. Career indecision is caused by various factors, both internal and external factors of the individual. In this study, the factors studied were major and gender. The analytical method used in the study was a two-way ANOVA. The study sample was 148 high school X students. The collected data with the form of a scale. The scale used in the study was a career indecision scale compiled based on the Career Decision-Making Difficulties Questionnaire (CDDQ). the significance value of the sex variable is 0.029 (< 0.05). The significance value of the major is 0.06 (> 0.05). The results showed that there was no difference in high school students' career indecision based on major, while by gender, male students experienced greater career indecision compared to female students.
This report arises from a larger study that aims to investigate the mental health of adolescent prisoners. The Indonesian juvenile justice system locks up more than half of young offenders (Pratiwi & Faridah, 2019). Questions have been rise about the mental well-being of the adolescent. This study, with a sample of 28 male prisoners age between 14 to 18 years old, explored the effects of physical activity using group-based games on mental heath of adolescent prisoners. These participants showed many behavioral and emotional problems before entering and during their time in prison, such as: family problem, drug abuse,problems with peers and officers. The participants had three sessions of game activities in one week. The pretest-posttest design was used to collect the data. This experimental study measured with positive affect and negative affect scale (PANAS) by Watson, Clark, and Carey (1988). Results show that group games-based physical activity can increase positive affect M= 4.750 (Sig = 0.001) from pretest to posttest, and decrease negative affect M= 2.968 (Sig = 0.003) from pretest to posttest. This study aims to show that that group games-based physical activity can make their lives inside the prison would be meaningful.
Problems have brought many adolescents in the prison. Their cohorts pass the day with freedom, while adolescents prisoners must spend months or years without freedom and other developmental tasks at their ages. This may cause many mental health issues on them. This study explored the effects of physical activity using group-based Games on sleep quality of adolescent prisoners. Participants of this study were 24 male adolescent prisoners (age between 14-18 years old). These participants showed many behavioral and emotional problems before entering and during their time in prison, such as: family problem, drug abuse, problems with peers and officers. Participants had three sessions of game activities in one week. This experimental study measured sleep quality with adapted Sleep Quality Scale (Shahid, Wilkinson, Marcu & Shapiro (eds), 2012) which comprises 25-items (Cronbach α = .916) after statistical adaptation processes. It was conducted using pretest-posttest design. This study suggested that group-based games can increase sleep quality, paired samples t-test value (t = -5.527; p < .001). Posttest data (M = 37.50; SD = 7. 84) higher than pretest data (M = 28.83; SD = 7.76). It can be inferred that many other conditions affecting can be intervened through these physical activities. This study was conducted to small number of participants and shorter time. More participants and longer time for intervention need to for better results for generalization.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.