Inspired
by information processing and communication of life based
on complex molecular interactions, some artificial (bio)chemical systems
have been developed for applications in molecular information processing
or chemo/biosensing and imaging. However, little attention has been
paid to simultaneously and comprehensively utilize the information
computing, encoding, and molecular recognition capabilities of molecular-level
systems (such as DNA-based systems) for multifunctional applications.
Herein, a graphene-based steganographically aptasensing system was
constructed for multifunctional application, which relies on specific
molecular recognition and information encoding abilities of DNA aptamers
(Aeromonas hydrophila and Edwardsiella tarda-binding aptamers as models) and
the selective adsorption and fluorescence quenching capacities of
graphene oxide (GO). Although graphene–DNA systems have been
widely used in biosensors and diagnostics, our proposed graphene-based
aptasensing system can not only be utilized for fluorescence sensing
and in vivo imaging of fish pathogens (A. hydrophila and E. tarda), but can also function
as a molecular-level logic computing system where the combination
of matters (specific molecules or materials) as inputs produces the
resulting product (matter level) or fluorescence (energy level) changes
as two outputs. More importantly and interestingly, our graphene-based
steganographically aptasensing system can also serve as a generally
doubly cryptographic and steganographic system for sending different
secret messages by using pathogen-binding DNA aptamers as information
carriers, GO as a cover, and a pair of keys, that is, target pathogen
as a public key, the encryption key used to encode or decode a message
in DNA as a private key. Our study not only provides a novel nanobiosensing
assay for rapid and effective sensing and in vivo imaging of fish
pathogens, but also demonstrates a prototype of (bio)molecular steganography
as an important and interesting extension direction of molecular information
technology, which is helpful in probably promoting the development
of multifunctional molecular-level devices or machines.
Patterning graphene allows to precisely tune its properties to manufacture flexible functional materials or miniaturized devices for electronic and biomedical applications. However, conventional lithographic techniques are cumbersome for scalable production of time- and cost-effective graphene patterns, thus greatly impeding their practical applications. Here, we present a simple scalable fabrication of wafer-scale three-dimensional (3D) graphene micropatterns by direct laser tuning graphene oxide reduction and expansion using a LightScribe DVD writer. This one-step laser-scribing process can produce custom-made 3D graphene patterns on the surface of a disk with dimensions ranging from microscale up to decimeter scale in about 20 min. Through control over laser-scribing parameters, the resulting various 3D graphene patterns are exploited as scaffolds for controlling cell alignment. The 3D graphene patterns demonstrate their potential to biomedical applications, beyond the fields of electronics and photonics, which will allow to incorporate flexible graphene patterns for 3D cell or tissue culture to promote tissue engineering and drug testing applications.
Game theory—the scientific study of interactive, rational decision making—describes the interaction of two or more players from macroscopic organisms to microscopic cellular and subcellular levels. Life based on molecules is the highest and most complex expression of molecular interactions. However, using simple molecules to expand game theory for molecular decision-making remains challenging. Herein, we demonstrate a proof-of-concept molecular game-theoretical system (molecular prisoner’s dilemma) that relies on formation of the thymine–Hg2+–thymine hairpin structure specifically induced by Hg2+ and fluorescence quenching and molecular adsorption capacities of cobalt oxyhydroxide (CoOOH) nanosheets, resulting in fluorescence intensity and distribution change of polythymine oligonucleotide 33-repeat thymines (T33). The “bait” molecule, T33, interacted with two molecular players, CoOOH and Hg2+, in different states (absence = silence and presence = betrayal), regarded as strategies. We created conflicts (sharing or self-interest) of fluorescence distribution of T33, quantifiable in a 2 × 2 payoff matrix. In addition, the molecular game-theoretical-system based on T33 and CoOOH was used for sensing Hg2+ over the range of 20 to 600 nM with the detection limit of 7.94 nM (3σ) and for determination of Hg2+ in pond water. Inspired by the proof-of-concept for molecular game theory, various molecular decision-making systems could be developed, which would help promote molecular information processing and generating novel molecular intelligent decision systems for environmental monitoring and molecular diagnosis and therapy.
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