Regional student organizations are essential for student development and fostering regional peer relationships. However, regional student organizations faced challenges in management due to the lack of digitization such as in the approval of proposals, submission of work programs, and accountability reports. With these challenges, the development of information systems was essential for simplifying regional student organization management and increasing member participation and involvement. This research focused on the information system design stage, which includes database design and interface design where the goal is to design an information system for Kendal area student organizations using Node.js technology and Next.js frameworks that use the System Development Life Cycle with a waterfall model for the research method. Next.js is a popular framework that simplified web application development with server-side rendering and static site generation, enhancing system performance and reliability. In conclusion, the design of a Web-Based Management Information System for Student Organizations in Kendal Regency using the Next.js framework successfully incorporated various system components, including Unified Modelling Language diagrams, Entity-Relationship Diagrams, system architecture, and user interface design. Future research should focus on the development and implementation of the proposed system to further improve the management of student organizations in Kendal District.
Penggunaan teknologi informasi dalam mendukung proses pembelajaran sudah menjadi salah satu kebutuhan yang harus dipersiapkan para guru. Guru harus menyesuaikan perkembangan teknologi informasi. Guru harus beradaptasi dan menyesuaikan dengan anak-anak yang lebih banyak menggunakan teknologi informasi dan lebih pintar dalam menggunakan smartphone. Banyak aplikasi yang dapat digunakan dalam mendukung proses pembelajaran berbasis teknologi infomasi. Salah satu aplikasi yang dapat digunakan dalam pembuatan soal online adalah dengan menggunakan aplikasi Wordwall. Tujuan dari kegiatan ini diantaranya memberikan alternatif kepada para guru dalam penggunaan aplikasi untuk membuat latihan soal online. Pemilihan aplikasi Wordwall dengan pertimbangan aplikasi tersebut mudah digunakan dan soal yang disajikan ke siswa dapat dipilih dalam bentuk permainan. Dengan mengemas dalam permainan diharapkan siswa merasa senang dalam mengerjakan soal. Metode dalam kegiatan dilakukan dengan memberikan pelatihan dan mempraktikkan secara langsung. Penggunaan metode praktik ini diharapkan para guru dapat langsung mengimplementasikan pembuatan soal. Hasil dari kegiatan ini, para guru mampu mengembangkan soal online dan membentuk luaran soal dengan berbagai bentuk permainan dan mendistribusikan soal ke siswa
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