The conventional Internet is acquiring a geo-spatial dimension. Web documents are being geo-tagged, and geo-referenced objects such as points of interest are being associated with descriptive text documents. The resulting fusion of geo-location and documents enables a new kind of top-k query that takes into account both location proximity and text relevancy. To our knowledge, only naive techniques exist that are capable of computing a general web information retrieval query while also taking location into account.This paper proposes a new indexing framework for locationaware top-k text retrieval. The framework leverages the inverted file for text retrieval and the R-tree for spatial proximity querying. Several indexing approaches are explored within the framework. The framework encompasses algorithms that utilize the proposed indexes for computing the top-k query, thus taking into account both text relevancy and location proximity to prune the search space. Results of empirical studies with an implementation of the framework demonstrate that the paper's proposal offers scalability and is capable of excellent performance.
No abstract
With the proliferation of geo-positioning and geo-tagging, spatial web objects that possess both a geographical location and a textual description are gaining in prevalence, and spatial keyword queries that exploit both location and textual description are gaining in prominence. However, the queries studied so far generally focus on finding individual objects that each satisfy a query rather than finding groups of objects where the objects in a group collectively satisfy a query.We define the problem of retrieving a group of spatial web objects such that the group's keywords cover the query's keywords and such that objects are nearest to the query location and have the lowest inter-object distances. Specifically, we study two variants of this problem, both of which are NP-complete. We devise exact solutions as well as approximate solutions with provable approximation bounds to the problems. We present empirical studies that offer insight into the efficiency and accuracy of the solutions.
With the proliferation of mobile devices and wireless technologies, mobile social network systems are increasingly available. A mobile social network plays an essential role as the spread of information and influence in the form of "word-of-mouth". It is a fundamental issue to find a subset of influential individuals in a mobile social network such that targeting them initially (e.g. to adopt a new product) will maximize the spread of the influence (further adoptions of the new product). The problem of finding the most influential nodes is unfortunately NP-hard. It has been shown that a Greedy algorithm with provable approximation guarantees can give good approximation; However, it is computationally expensive, if not prohibitive, to run the greedy algorithm on a large mobile network.In this paper we propose a new algorithm called Communitybased Greedy algorithm for mining top-K influential nodes. The proposed algorithm encompasses two components: 1) an algorithm for detecting communities in a social network by taking into account information diffusion; and 2) a dynamic programming algorithm for selecting communities to find influential nodes. We also provide provable approximation guarantees for our algorithm. Empirical studies on a large real-world mobile social network show that our algorithm is more than an order of magnitudes faster than the state-of-the-art Greedy algorithm for finding top-K influential nodes and the error of our approximate algorithm is small.
Session-based recommendation (SBR) is a challenging task, which aims at recommending items based on anonymous behavior sequences. Almost all the existing solutions for SBR model user preference only based on the current session without exploiting the other sessions, which may contain both relevant and irrelevant item-transitions to the current session. This paper proposes a novel approach, called Global Context Enhanced Graph Neural Networks (GCE-GNN) to exploit item transitions over all sessions in a more subtle manner for better inferring the user preference of the current session. Specifically, GCE-GNN learns two levels of item embeddings from session graph and global graph, respectively: (i) Session graph, which is to learn the session-level item embedding by modeling pairwise item-transitions within the current session; and (ii) Global graph, which is to learn the global-level item embedding by modeling pairwise item-transitions over all sessions. In GCE-GNN, we propose a novel global-level item representation learning layer, which employs a session-aware attention mechanism to recursively incorporate the neighbors' embeddings of each node on the global graph. We also design a session-level item representation learning layer, which employs a GNN on the session graph to learn session-level item embeddings within the current session. Moreover, GCE-GNN aggregates the learnt item representations in the two levels with a soft attention mechanism. Experiments on three benchmark datasets demonstrate that GCE-GNN outperforms the state-of-the-art methods consistently.
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