The need for accurate load forecasts will increase in the future because of the dramatic changes occurring in the electricity consumption. Sugeno fuzzy inference system (FIS) can be used for short-term load forecasting. However, challenges in the electrical load forecasting are the data used the data trend. Therefore, it is difficult to develop appropriate fuzzy rules for Sugeno FIS. This paper proposes Evolution Strategy method to determine appropriate rules for Sugeno FIS that have minimum forecasting error. Root Mean Square Error (RMSE) is used to evaluate the goodness of the forecasting result. The numerical experiments show the effectiveness of the proposed optimized Sugeno FIS for several test-case problems. The optimized Sugeno FIS produce lower RMSE comparable to those achieved by other well-known method in the literature.
Temporary Waste Disposal Site (TPSS) is a place to collect waste from various community activities which will later be transported to the final disposal site by garbage trucks. There are many considerations in choosing a TPSS location, so the selection of a TPSS location is very important in supporting the collection of waste that will be transported to final disposal. The Jember Regency Environmental Service is an agency in charge of waste management, including the selection of TPSS locations. Choosing the location of TPSS so far is still manual, where manual selection cannot be separated from human error, so that choosing the location of TPSS is not accurate can cause new problems in the community. In addition, there is no standardized assessment system in the TPSS selection process, so a decision support system is needed that can be used to assist the process of selecting the best TPSS location recommendations. In making this research system, we implemented the hybrid method of AHP and TOPSIS. Where the AHP method is used to determine the weight of the criteria while the TOPSIS method is used for the selection process for TPSS candidates.
Educational games are very interesting to develop because of the visualization of real problems. Based on the pattern possessed by the game, players are required to learn so that they can solve existing problems. Game status, instructions, and tools provided by the game will guide players actively to explore information so that they can enrich their knowledge and strategies while playing. Development of mobile game applications as an alternative learning media to recognize symbols, count, match pictures and arrange random words as an alternative medium for early childhood education for teacher learning in changing conventional learning methods to learning simulation games, so as to develop children's creativity, because in educational games have elements of challenge, accuracy, reasoning and ethics.
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