While most scene flow methods use either variational optimization or a strong rigid motion assumption, we show for the first time that scene flow can also be estimated by dense interpolation of sparse matches. To this end, we find sparse matches across two stereo image pairs that are detected without any prior regularization and perform dense interpolation preserving geometric and motion boundaries by using edge information. A few iterations of variational energy minimization are performed to refine our results, which are thoroughly evaluated on the KITTI benchmark and additionally compared to state-of-the-art on MPI Sintel. For application in an automotive context, we further show that an optional ego-motion model helps to boost performance and blends smoothly into our approach to produce a segmentation of the scene into static and dynamic parts.
State-of-the-art scene flow algorithms pursue the conflicting targets of accuracy, run time, and robustness. With the successful concept of pixel-wise matching and sparse-to-dense interpolation, we shift the operating point in this field of conflicts towards universality and speed. Avoiding strong assumptions on the domain or the problem yields a more robust algorithm. This algorithm is fast because we avoid explicit regularization during matching, which allows an efficient computation. Using image information from multiple time steps and explicit visibility prediction based on previous results, we achieve competitive performances on different data sets. Our contributions and results are evaluated in comparative experiments. Overall, we present an accurate scene flow algorithm that is faster and more generic than any individual benchmark leader.
This paper presents a fast algorithm for high-accuracy large-scale outdoor dense stereo reconstruction of manmade environments. To this end, we propose a structureadaptive second-order Total Generalized Variation (TGV) regularization which facilitates the emergence of planar structures by enhancing the discontinuities along building facades. As data term we use cost functions which are robust to illumination changes arising in real world scenarios. Instead of solving the arising optimization problem by a coarse-to-fine approach, we propose a quadratic relaxation approach which is solved by an augmented Lagrangian method. This technique allows for capturing large displacements and fine structures simultaneously. Experiments show that the proposed augmented Lagrangian formulation leads to a speedup by about a factor of 2. The brightness-adaptive second-order regularization produces sub-disparity accurate and piecewise planar solutions, favoring not only fronto-parallel, but also slanted planes aligned with brightness edges in the resulting disparity maps. The algorithm is evaluated and shown to produce consistently good results for various data sets (close range indoor, ground based outdoor, aerial imagery).
ABSTRACT:Automatic large-scale stereo reconstruction of urban areas is increasingly becoming a vital aspect for physical simulations as well as for rapid prototyping large scale 3D city models. In this paper we describe an easily reproducible workflow for obtaining an accurate and textured 3D model of the scene, with overlapping aerial images as input. Starting with the initial camera poses and their refinement via bundle adjustment, we create multiple heightmaps by dense stereo reconstruction and fuse them into one Digital Surface Model (DSM). This DSM is then triangulated, and to reduce the amount of data, mesh simplification methods are employed. The resulting 3D mesh is finally projected into each of the input images to obtain the best fitting texture for each triangle. As verification, we provide visual results as well as numerically evaluating the accuracy by comparing the resulting 3D model against ground truth generated by aerial laser scanning (LiDAR).
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