Abstract. As computing moves from desktop to outdoor everyday life activities, usability evaluation must take into account new aspects, related with mobility and space. In this paper the effectiveness of established usability evaluation methods is examined through an extensive case study. The usability of an educational mobile museum application was tested using three different methods: inspection by experts, use in lab setting and use in the field. Results indicate that each method uncovers different types of problems at different cost. We believe that a combination of these methods may be worthwhile since their produced results seem to be complementary.
This chapter presents a usability evaluation method for context aware mobile applications deployed in semi-public spaces that involve collaboration among groups of users. After reviewing the prominent techniques for collecting data and evaluating mobile applications, a methodology that includes a set of combined techniques for data collection and analysis, suitable for this kind of applications is proposed. To demonstrate its applicability, a case study is described where this methodology has been used. It is argued that the method presented here can be of great help both for researchers that study issues of mobile interaction as well as for practitioners and developers of mobile technology and applications.
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