Pedestrian detection is one of the most explored topics in computer vision and robotics. The use of deep learning methods allowed the development of new and highly competitive algorithms. Deep Reinforcement Learning has proved to be within the state-of-the-art in terms of both detection in perspective cameras and robotics applications. However, for detection in omnidirectional cameras, the literature is still scarce, mostly because of their high levels of distortion. This paper presents a novel and efficient technique for robust pedestrian detection in omnidirectional images. The proposed method uses deep Reinforcement Learning that takes advantage of the distortion in the image. By considering the 3D bounding boxes and their distorted projections into the image, our method is able to provide the pedestrian's position in the world, in contrast to the image positions provided by most state-of-the-art methods for perspective cameras. Our method avoids the need of preprocessing steps to remove the distortion, which is computationally expensive. Beyond the novel solution, our method compares favorably with the state-of-the-art methodologies that do not consider the underlying distortion for the detection task.1 Although undistorted images keep the perspective projection constraints (i.e., straight lines in the world will be projected into straight lines in the image), the objects will be stretched. This means that the objects should not be approximated by regular bounding boxes, which are used in most of the DL techniques for object detection (we note that there are alternatives that do not consider regular bounding boxes in [19]).
In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN architecture to synthesize a multiple-instance depth image with independent control over each instance. InSeGAN takes in a set of code vectors (e.g., random noise vectors), each encoding the 3D pose of an object that is represented by a learned implicit object template. The generator has two distinct modules. The first module, the instance feature generator, uses each encoded pose to transform the implicit template into a feature map representation of each object instance. The second module, the depth image renderer, aggregates all of the single-instance feature maps output by the first module and generates a multiple-instance depth image. A discriminator distinguishes the generated multiple-instance depth images from the distribution of true depth images.To use our model for instance segmentation, we propose an instance pose encoder that learns to take in a generated depth image and reproduce the pose code vectors for all of the object instances. To evaluate our approach, we introduce a new synthetic dataset, "Insta-10", consisting of 100,000 depth images, each with 5 instances of an object from one of 10 classes. Our experiments on Insta-10, as well as on real-world noisy depth images, show that InSeGAN achieves state-of-the-art performance, often outperforming prior methods by large margins.
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