We propose a minimal solution for pose estimation using both points and lines for a multi-perspective camera. In this paper, we treat the multi-perspective camera as a collection of rigidly attached perspective cameras. These type of imaging devices are useful for several computer vision applications that require a large coverage such as surveillance, self-driving cars, and motion-capture studios. While prior methods have considered the cases using solely points or lines, the hybrid case involving both points and lines has not been solved for multi-perspective cameras. We present the solutions for two cases. In the first case, we are given 2D to 3D correspondences for two points and one line. In the later case, we are given 2D to 3D correspondences for one point and two lines. We show that the solution for the case of two points and one line can be formulated as a fourth degree equation. This is interesting because we can get a closed-form solution and thereby achieve high computational efficiency. The later case involving two lines and one point can be mapped to an eighth degree equation. We show simulations and real experiments to demonstrate the advantages and benefits over existing methods.
Pedestrian detection is one of the most explored topics in computer vision and robotics. The use of deep learning methods allowed the development of new and highly competitive algorithms. Deep Reinforcement Learning has proved to be within the state-of-the-art in terms of both detection in perspective cameras and robotics applications. However, for detection in omnidirectional cameras, the literature is still scarce, mostly because of their high levels of distortion. This paper presents a novel and efficient technique for robust pedestrian detection in omnidirectional images. The proposed method uses deep Reinforcement Learning that takes advantage of the distortion in the image. By considering the 3D bounding boxes and their distorted projections into the image, our method is able to provide the pedestrian's position in the world, in contrast to the image positions provided by most state-of-the-art methods for perspective cameras. Our method avoids the need of preprocessing steps to remove the distortion, which is computationally expensive. Beyond the novel solution, our method compares favorably with the state-of-the-art methodologies that do not consider the underlying distortion for the detection task.1 Although undistorted images keep the perspective projection constraints (i.e., straight lines in the world will be projected into straight lines in the image), the objects will be stretched. This means that the objects should not be approximated by regular bounding boxes, which are used in most of the DL techniques for object detection (we note that there are alternatives that do not consider regular bounding boxes in [19]).
This paper addresses the problem of augmented reality on images acquired from non-central catadioptric systems. We propose a solution which allows the projection of textured objects to images of these type of systems and, depending on the complexity of the objects, can run up to 20 fps, using a 1328 × 1048 image resolution. The main contributions are related with the image formation of the non-central catadioptric cameras: projection of the 3D segments onto the image of non-central catadioptric cameras; occlusions; and illumination/shading. To validate the proposed solution, we used a non-central catadioptric camera formed with a perspective camera and a spherical mirror. Also, to test the robustness of the proposed method, we used a regular object (a parallelepiped) and three well known irregular objects Electronic supplementary material The online version of this article (
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