Facial Animation is a serious and ongoing challenge for the Computer Graphic industry. Because diverse and complex emotions need to be expressed by different facial deformation and animation, copying facial deformations from existing character to another is widely needed in both industry and academia, to reduce time-consuming and repetitive manual work of modeling to create the 3D shape sequences for every new character. But transfer of realistic facial animations between two 3D models is limited and inconvenient for general use. Modern deformation transfer methods require correspondences mapping, in most cases, which are tedious to get. In this paper, we present a fast and automatic approach to transfer the deformations of the facial mesh models by obtaining the 3D point-wise correspondences in the automatic manner. The key idea is that we could estimate the correspondences with different facial meshes using the robust facial landmark detection method by projecting the 3D model to the 2D image. Experiments show that without any manual labelling efforts, our method detects reliable correspondences faster and simpler compared with the state-of-the-art automatic deformation transfer method on the facial models.
In order to reduce the data size and simplify the process of creating characters' 3D models, a new and interactive ordinary differential equation (ODE)-based C2 continuous surface creation algorithm is introduced in this paper. With this approach, the creation of a three-dimensional surface is transformed into generating two boundary curves plus four control curves and solving a vector-valued sixth order ordinary differential equation subjected to boundary constraints consisting of boundary curves, and first and second partial derivatives at the boundary curves. Unlike the existing patch modeling approaches which require tedious and time-consuming manual operations to stitch two separate patches together to achieve continuity between two stitched patches, the proposed technique maintains the C2 continuity between adjacent surface patches naturally, which avoids manual stitching operations. Besides, compared with polygon surface modeling, our ODE C2 surface creation method can significantly reduce and compress the data size, deform the surface easily by simply changing the first and second partial derivatives, and shape control parameters instead of manipulating loads of polygon points.
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