The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To test this notion, we conducted a set of experiments in virtual environments in which only visual cues were provided. Participants had to execute turns, reproduce distances, or perform triangle completion tasks. Most experiments were performed in a simulated 3D field of blobs, thus restricting navigation strategies to path integration based on optic flow. For our experimental set-up (half-cylindrical 180 deg. projection screen), optic flow information alone proved to be sufficient for untrained participants to perform turns and reproduce distances with negligible systematic errors, irrespective of movement velocity. Path integration by optic flow was sufficient for homing by triangle completion, but homing distances were biased towards the mean response. Additional landmarks that were only temporarily available did not improve homing performance. However, navigation by stable, reliable landmarks led to almost perfect homing performance. Mental spatial ability test scores correlated positively with homing performance, especially for the more complex triangle completion tasks-suggesting that mental spatial abilities might be a determining factor for navigation performance. In summary, visual path integration without any vestibular or kinesthetic cues can be sufficient for elementary navigation tasks like rotations, translations, and triangle completion.
This paper describes two aspects of the application of tactile information presentation in the cockpit. The first half of the paper discusses why the tactile channel might be used instead of, or in addition to, the more common visual and auditory channels. It lists several categories of information used in cockpits and explores their appropriateness for tactile stimulation. The second half of the paper briefly describes an experiment on the perception of vibro-tactile stimuli under high G-load conditions (in a centrifuge). It is concluded that the perception of vibrotactile stimulation on the torso is not substantially impaired during high G-load conditions, at least up to 6G.
We quantified the ability of human subjects to discriminate the relative distance of two points from a slanted plane when viewing the projected velocities of this scene (orthographic projection). The relative distance from a plane (called relief) is a 3-D property that is invariant under linear (affine) transformations. As such, relief can in principle be extracted from the instantaneous projected velocity field; a metric representation, which requires the extraction of visual acceleration, is not required. The stimulus consisted of a slanted plane P (specified by three points) and two points Q1 and Q2 that are non-coplanar with P. This configuration of points oscillated rigidly around the vertical axis. We have measured the systematic error and accuracy with which human subjects estimate the relative distance of points Q1 and Q2 from plane P as a function of the slant of P. The systematic error varies with slant: it is low for small slant values, reaches a maximum for medium slant values, and drops again for high slant values. The accuracy covaries with the systematic error and is thus high for small and large slant values and low for medium slant values. These results are successfully modeled by a simple relief-from-motion computation based on local estimates of projected velocities. The data are well predicted by assuming (1) a measurement error in velocity estimation that varies proportionally to velocity (Weber's law) and (2) an eccentricity-dependent underestimation of velocity.
As a three-dimensional object is moving through our world, we generally obtain a vivid impression of both its structure and its motion through space. The time-course of two-dimensional projections of the scene (optic flow) is important in conveying this three-dimensional information to us. The extent to which we can solve this specific inverse problem, i.e. infer a three-dimensional scene from two-dimensional flow, depends on the accuracy with which the required flow characteristics are processed by our visual system. In adequate two-dimensional processing can lead to incomplete representations of the three-dimensional world (three-dimensional metric information is lost). Then the motion and structure of objects can no longer be recovered uniquely. Consequently, metameric classes of three-dimensional representations arise (e.g. only affine properties are conserved). this study investigates under what conditions we find metameric combinations of the perceived attitude and perceived rotation of a plane. Our subjects are presented with stimuli consisting of two horizontally separated planar patches rotating back and forth in depth about vertical axes. Subjects are required to match both the attitude and the rotation magnitude of these two patches. We vary the attitude from 15 to 60 deg vertical slant, and the rotation magnitude from 28 to 98 deg. We find that the matched slant and rotation settings vary widely. For high slant values and for small rotations, attitude and rotation settings become highly correlated, suggesting metamery. For low slant values and for large rotations, the correlation almost disappears, suggesting that both quantities are estimated independently and uniquely. Our paradigm reveals that with one task and one type of stimulus a gradual transition occurs from unique settings (metric representations) to metameric classes of settings (e.g. affine representations).
We tested the effect of a tactile torso display on keeping an instructed altitude during low level flight. The tactile instrument consisted of 64 vibrating elements attached to the torso, shoulders and thighs of the pilot. In a helicopter simulator, 12 student pilots flew under different conditions of vision (full vision and night vision) and the tactile instrument (none, a simple version and a complex version). The simple version presented the direction of the desired altitude. The complex version added the current motion direction. The participants performed an additional cognitive task during half of each scenario, We analyzed performance and subjective mental effort ratings. The results showed that the tactile instrument halved the altitude error without effecting the mental effort rating. This effect was present in full vision and in night vision conditions. There were no differences between both versions of the tactile instrument. We conclude that this emerging technology is a powerful support in a low-level flight without enlarging the pilot's mental effort.
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