Penelitian ini bertujuan untuk mengetahui pengaruh terapi musik terhadap tingkat kecemasan sebelum bertanding pada atlet futsal putri tim Muara Enim Unyted.Desain penelitian menggunakan nonequivalent control group design. Baik kelompok perlakuan maupun kelompok kontrol diberi pretest untuk mengetahui keadaan awal, kemudian kelompok perlakuan diberikan perlakuan (treatment), sedangkan kelompok kontrol tidak. Setelah itu diberikan posttest untuk mengetahui adakah perbedaan pengaruh antara kelompok expertimen dan kelompok kontrol.Hasil penelitian menyatakan bahwa terdapat pengaruh yang signifikan dengan diberikannya terapi musik dalam menurunkan tingkat kecemasan sebelum bertanding pada atlet futsal putri tim Muara Enim Unyted. Rerata kelompok perlakuan dengan kategori kecemasan ringan, sedangkan pada kelompok kontrol dengan kategori kecemasan sedang.
playing at a tender age is part of life as playing could be a means of education. The purpose of this research is to determine the effect of playdough games and puzzles on fine motor skills and logical-mathematical intelligence in early childhood. The specimen in this study were children of Tunas Melati Kindergarten in Sleman regency 50 children were used for this experiment. The data was analyzed using a two -way ANOVA with significance level of 5%. The results showed that (1) there was a significant effect of the playdough games and puzzles on fine motor skills with P < 0.05, (2) there was a significant effect of playdough and puzzles on logicalmathematical intelligence with P < 0.05, and (3) playdough had more influence on fine motor skills while puzzles had more influence on logical-mathematical intelligence with P < 0.05. it was concluded that playdough and puzzles both influenced the improvement of fine motor skills and logical-mathematical intelligence but playdough had a greater influence on fine motor skills while puzzles had a greater influence on logicalmathematical intelligence.
currently, the table tennis game still has many problems. Poor registration process often stirs up controversy due to the limitation placed on the number of participants who can attend the game. The magnitude of the participants due to the large numbers of diverse age groups further complicates timely and accurate scheduling. There are also varieties of age fraud being done as a result of lack of computerization in athlete registration system. This study is aimed at: (1) The production of the design for the table tennis software and (2) Getting a good performance from the table tennis software design. The special research is targeted at a well-performing and well-validated table tennis information system. In this research, the creation of the system is founded upon the software design method in reference to Pressman (2012). The first step is analysis, which consists of user needs analysis, job analysis and technology analysis. The next includes the design of block diagrams, interface design and program flowchart design (flowchart). After that comes the process of translating the modules of the design results -using the programming language, into the form of application or as it is commonly called; coding / implementation. The last stage is testing the system using Black Box Testing system. In this stage, the functionality of each button and the items contained in each form is tested for effectiveness. The result of functional testing with black box testing as a base is; first, it states that all buttons, interface pages and menus can work properly. The app is then further tested for eligibility by the users of the tournament, referee and general users. As a result, the referee's feasibility test scores 90 from a scale of 100 (very feasible), and the user aspect scores 80 out of a 100 (feasible) scale. Generally, referee users and ordinary users attest to the fact that this app is worth using.
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