Virtual reality is an interactive computer technology that gives users sensory feedback by tracking their positions and actions 360 degrees. Augmented reality is a system in which real images and digitally generated images (CGI) are superimposed. The fact that virtual reality technology, which was cumbersome and expensive at the time it first appeared, became smaller with the development of digital cinema and became cheap for the access of everyday users, and the areas that started to benefit more from the opportunities of this technology increased. Although virtual reality technology, which is basically an interactive narrative tool, uses the digital game sector as the most effective in this context, it will not be wrong to say that cinema narrative has always started to benefit more from the technical possibilities of virtual reality technology as a result of imaginable interaction and alternative narrative searches. The relation of time and space to reality, the quality of cinema time and space and interactive, and the first two of these three main points of departure have a big share in the way that the narrative of the cinema narrates and reaches its purpose. In the point of interactivity, it can be claimed that virtual reality stands at a point beyond all narratives and arts, even cinema. In this context, the answers to the following questions are sought: The intersection and separation of virtual reality technology and cinema? Similarities and differences? Narrative structures and techniques? Perceptions of reality they create? As the main reason why similar questions are becoming more and more common nowadays, the digital transformation experienced by the rapidly adapting cinema technology can be shown. From this point of view, in this study, Trinity VR (Boivin, 2018), which is shown as an example of mainstream and large production productions with emphasis on the similarities and differences of virtual reality technology and cinema, and Selyatağı VR (Tortum, 2018) as an example. by style analyzing virtual reality films, answers will be sought on the structure of cinema narrative changing with virtual reality technology.
During the history of cinema, documentary has been in search in terms of finance, distribution and release channels .With digital technology, non-fiction film obtains various and free field than ever before. Making low cost, speed, easy access possible ; digital technology , by this way makes the differences not only changing production mode of films but also meeting style to the audience. DVD and VoD (video on demand) systems varies vieweing platforms of consumer. Documentary films which can't find the chance to be released in movie theatres have the opportunity of meeting the audience through web sites here after. So having a film (watching or purchasing a film) through internet carries documentary beyond nation -state borders.In this notice, documentary film's usage of web based systems as an alternative distribution and release opportunity is going to be argued .This system's features such as streaming, VoD, DVD sales, information sharing will be evaluated too. Also whether this tendency in the world will be an alternative or not in documentary production and distribution in Turkey is going to be interrogated.Keywords: Documentary Cinema, Distribution, Release, Video on Demand GİRİŞDijitalleşme, ikilik düzende 0 ve 1'den oluşan kodlanmış görüntü ve seslerin depolanmasına, manipüle edilmesine ve yeniden üretimine olanak sağlar. Ses, müzik, fotoğraf, video, yazı gibi her türdeki veri, 0 ve 1'lerden oluşan sayısal kodlara dönüştürülmekte ve telekomünikasyon teknolojisi, internet ve yayıncılık alanındaki yöndeşmeyle farklı noktalara ulaştırılmakta ve alıcıların kullanımına sunulmaktadır. Sinema alanındaki dijitalleşmenin sonucu olarak oluşan dijital sinema kavramı, sinemanın yüzyıl önceki ilk oluşum haline özellikle de sinema endüstrisinde sesle birlikte gelişen radikal değişiklikle 70'li yılların başında gelişen dijital uygulamalar arasında benzerlikler kurulur. Sinema endüstrisi 35mm film üzerine kurulu geleneksel (konvansiyonel üretim tarzında) yapım, dağıtım ve gösterim ağında dijitalleşme sürecinde yeniden yapılanmaya başlar. Günümüzde film dağıtımı büyük bir değişim geçirdiği ya da öldüğü söylenen geleneksel eski stil sinema salonu dağıtımı ile internet web tabanlı yeni stil arasında bir geçiş dönemi olarak değerlendirilmektedir (Finney,2010:183). Standartlaşmış endüstri, yeni standart arayışları içinde değişmektedir.Bu çalışmada belgesel sinemanın dijitalleşme sonucu internet üzerinden yakaladığı dağıtım ve gösterim olanakları, tarihsel süreç içerisinde değerlendirilecektir. Çalışma, belgesel sinema için internet üzerinden gösterimin bir alternatif olduğu savı üzerine yapılanacaktır. Bu çerçevede önce sinemada endüstrisi içinde genel olarak dijitalleşmenin dağıtım ve gösterim olanakları üzerinde durulacak, sonra da belgesel sinema alanı açısından bu durum yorumlanırken örnek incelemelere yer verilecektir. İnternet üzerinden film izleme, paylaşma, indirme gibi uygulamalar "çevrimiçi sinema" (Altun,2009:379-389) olarak da değerlendirilmiştir. Bu çalışmada bu kavram kullanılmamış, genel olarak intern...
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