2016
DOI: 10.31122/sinefilozofi.674107
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Sanal Gerçeklik Anlatısının İzini Sürmek: Trinity VR ve Selyatağı VR Örnekleri

Abstract: Virtual reality is an interactive computer technology that gives users sensory feedback by tracking their positions and actions 360 degrees. Augmented reality is a system in which real images and digitally generated images (CGI) are superimposed. The fact that virtual reality technology, which was cumbersome and expensive at the time it first appeared, became smaller with the development of digital cinema and became cheap for the access of everyday users, and the areas that started to benefit more from the opp… Show more

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Cited by 9 publications
(3 citation statements)
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“…Therefore, it can be put forward that the participants could not go beyond experiencing the game, which is the early development stage of the metaverse (Çavuşoğlu & Yalçın, 2021). The first appearance of the metaverse, which has a history of almost 25 years, was in the context of games and entertainment, and its emergence in many fields, including education, have taken place in the last decade (Erkılıç & Dönmez, 2020). Hence, it can be said that Turkish Generation Z preservice teachers differ from their global contemporaries in terms of metaverse experience and being aware of new generation internet technologies.…”
Section: Conlusion and Recommendationsmentioning
confidence: 99%
“…Therefore, it can be put forward that the participants could not go beyond experiencing the game, which is the early development stage of the metaverse (Çavuşoğlu & Yalçın, 2021). The first appearance of the metaverse, which has a history of almost 25 years, was in the context of games and entertainment, and its emergence in many fields, including education, have taken place in the last decade (Erkılıç & Dönmez, 2020). Hence, it can be said that Turkish Generation Z preservice teachers differ from their global contemporaries in terms of metaverse experience and being aware of new generation internet technologies.…”
Section: Conlusion and Recommendationsmentioning
confidence: 99%
“…In addition, metaversal teaching is time-consuming and can cause communication and some health problems (Tepe, 2019). However, Yeni Eğitim Ekosistemi Olarak Metaversal Öğretim [895] what is really troubling is the fragmentation phenomena that metaversal teaching presents with the second identity in the virtual environment (Erkılıç & Dönmez, 2020), caused by phenomena such as disembodiment, virtual perception, space without distance (Göker, 2017), lack of ground, and dual identity (Alanka & Cezik, 2017). Because their psychological, pedagogical and social consequences are unpredictable.…”
Section: Extended Abstractmentioning
confidence: 99%
“…Sinematografi başlığı altında yer alan kamera hareketleri ve çekim ölçekleri alt başlıklarının sanal gerçeklik deneyimlerinde dönüştüğü veya var olmadığı (Erkılıç & Dönmez, 2020)…”
Section: Dijitografiunclassified