pages. https://doi.org/10. 1145/nnnnnnn.nnnnnnn High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up with graph building blocks, (2) load imbalance on parallel hardware, and (3) graph problems having low arithmetic intensity. To address some of these challenges, GraphBLAS is an innovative, on-going effort by the graph analytics community to propose building blocks based in sparse linear algebra, which will allow graph algorithms to be expressed in a performant, succinct, composable and portable manner. In this paper, we examine the performance challenges of a linear-algebra-based approach to building graph frameworks and describe new design principles for overcoming these bottlenecks. Among the new design principles is exploiting input sparsity, which allows users to write graph algorithms without specifying push and pull direction. Exploiting output sparsity allows users to tell the backend which values of the output in a single vectorized computation they do not want computed. Load-balancing is an important feature for balancing work amongst parallel workers. We describe the important load-balancing features for handling graphs with different characteristics. The design principles described in this paper have been implemented in "GraphBLAST", the first open-source linear algebra-based graph framework on GPU targeting high-performance computing. The results show that on a single GPU, GraphBLAST has on average at least an order of magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL, comparable performance to the fastest GPU hardwired primitives and shared-memory graph frameworks Ligra and Gunrock, and better performance than any other GPU graph framework, while offering a simpler and more concise programming model.
The growing use of graph in many fields has sparked a broad interest in developing high-level graph analytics programs. Existing GPU implementations have limited performance with compromising on productivity. HPGraph, our high-performance bulk-synchronous graph analytics framework based on the GPU, provides an abstraction focused on mapping vertex programs to generalized sparse matrix operations on GPU as the backend. HPGraph strikes a balance between performance and productivity by coupling high-performance GPU computing primitives and optimization strategies with a high-level programming model for users to implement various graph algorithms with relatively little effort. We evaluate the performance of HPGraph for four graph primitives (BFS, SSSP, PageRank, and TC). Our experiments show that HPGraph matches or even exceeds the performance of high-performance GPU graph libraries such as MapGraph, nvGraph, and Gunrock. HPGraph also runs significantly faster than advanced CPU graph libraries.
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