We explored a concept called “virtual co-embodiment”, which enables users to share their virtual avatars with others. Co-embodiment of avatars and robots can be applied for collaboratively performing complicated tasks, skill training, rehabilitation, and aiding disabled users. We conducted an experiment where two users could co-embody one “joint avatar” in first person view and control different arms to collaboratively perform three types of reaching tasks. We measured their senses of agency and ownership towards the two arms of the avatar and changes in skin conductance levels in response to visual stimuli threatening the two virtual arms. We found that sense of agency, ownership, and skin conductance were significantly higher towards the virtual arm with control compared to the arm controlled by the partner. Furthermore, the senses of agency and ownership towards the arm controlled by the partner were significantly higher when the participant dyads shared a common intention or when they were allowed to see their partner’s target, compared to when the partner’s target was invisible. These results show that while embodiment towards partner-controlled limbs is lower compared to limbs with control, visual information necessary for predicting the partner’s intentions can significantly enhance embodiment towards partner-controlled limbs during virtual co-embodiment.
Even if we cannot control them, or when we receive no tactile or proprioceptive feedback from them, limbs attached to our bodies can still provide indirect proprioceptive and haptic stimulations to the body parts they are attached to simply due to the physical connections. In this study we investigated whether such indirect movement and haptic feedbacks from a limb contribute to a feeling of embodiment towards it. To investigate this issue, we developed a ’Joint Avatar’ setup in which two individuals were given full control over the limbs in different sides (left and right) of an avatar during a reaching task. The backs of the two individuals were connected with a pair of solid braces through which they could exchange forces and match the upper body postures with one another. Coupled with the first-person view, this simulated an experience of the upper body being synchronously dragged by the partner-controlled virtual arm when it moved. We observed that this passive synchronized upper-body movement significantly reduced the feeling of the partner-controlled limb being owned or controlled by another. In summary, our results suggest that even in total absence of control, connection induced upper body movements synchronized with the visible limb movements can positively affect the sense of embodiment towards partner-controlled or autonomous limbs.
We investigated whether sharing a common goal with a partner and knowing the partner’s intention behind arm movements affect the senses of agency and ownership towards an arm fully controlled by the partner. Participant dyads controlled different limbs (left and right arms) of the same virtual avatar immersed in a virtual environment in first person perspective to collaboratively perform a reaching task that involved joint action as well as separate reaching tasks with the partner’s target visible or invisible to each other. The results showed that the senses of agency and ownership towards the arm controlled by the partner were significantly higher when the participant dyads shared a common intention or when they were allowed to see their partner’s target, compared to when the partner’s target was invisible. The skin conductance was significantly lower towards the arm controlled by the partner compared to the arm fully controlled by the participants in all goal conditions. These results provide insights regarding how sensory information necessary for predicting the partner’s intentions relate to embodiment of the partner’s limbs during virtual co-embodiment.
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