Systematic Literature Reviews and Systematic Mapping Studies are relatively new forms of secondary studies in software engineering. Identifying relevant papers from various Electronic Data Sources (EDS) is one of the key activities of conducting these kinds of studies. Hence, the selection of EDS for searching the potentially relevant papers is an important decision, which can affect a study's coverage of relevant papers. Researchers usually select EDS mainly based on personal knowledge, experience, and preferences and/or recommendations by other researchers. We believe that building an evidence-based understanding of EDS can enable researchers to make more informed decisions about the selection of EDS. This paper reports our initial effort towards this end. We propose an initial set of metrics for characterizing the EDS from the perspective of the needs of secondary studies. We explain the usage and benefits of the proposed metrics using the data gathered from two secondary studies. We also tried to synthesize the data from the two studies and that from literature to provide initial evidence-based heuristics for EDS selection.
Nowadays, many universities include Personal Software Process (PSP) into their software engineering curriculum. However, delivering PSP course in tertiary education environment always faces at least two challenges. Firstly, in a typical PSP course in education environment, one teacher may teach much more students than a typical PSP class in industry, hence it is extremely difficult to provide evaluation of students' assignments in time. Secondly, participation of students in university often has significantly different characteristics compared to those trainees who had industry experiences.Based on education practice in Software Institute of Nanjing University, this paper proposed an approach to teaching PSP in tertiary education environment with higher efficiency and effectiveness. In this approach, a complete PSP course is delivered and cooperative learning (in pair) is encouraged. Besides, an evaluation team is established to provide timely evaluation on students' submissions and to help students correct their development behaviors. To validate this teaching approach, we conducted an experiment which involved all the freshman students enrolled in software engineering. We compared some process data collected from the submissions of both groups (individual and pair) of students. The results of the experiment show that the load of students' submissions reduced by half while students' interest of learning increased.
With the wide use of internet and we-media, the process of emergency treatment of government developed into the process of information transmission and the game of the stakeholders. Firstly, the formation of this process has been demonstrated. Then from the perspective of government we analyzed the constitution of game, the types and the interest demands of stakeholders. And then from the perspective of the game we analyzed the emergency behavior and the profit of the government. The game model was constructed based on the transmission of information, so as to provide a reasonable explanation for the emergence disposal of government. Finally, according to the study some suggestions for government have been given.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.