This paper investigates novel ways to direct computers by eye gaze. Instead of using fixations and dwell times, this work focuses on eye motion, in particular gaze gestures. Gaze gestures are insensitive to accuracy problems and immune against calibration shift. A user study indicates that users are able to perform complex gaze gestures intentionally and investigates which gestures occur unintentionally during normal interaction with the computer. Further experiments show how gaze gestures can be integrated into working with standard desktop applications and controlling media devices.
In this paper, we discuss the use of eye-gaze tracking technology for mobile phones. In particular we investigate how gaze interaction can be used to control applications on handheld devices. In contrast to eye-tracking systems for desktop computers, mobile devices imply several problems like the intensity of light for outdoor use and calibration issues. Therefore, we compared two different approaches for controlling mobile phones with the eyes: standard eye-gaze interaction based on the dwell-time method and gaze gestures. Gaze gestures are a new concept, which we think has the potential to overcome many of these problems. We conducted a user study to see whether people are able to interact with applications using these approaches. The results confirm that eye-gaze interaction for mobile phones is attractive for the users and that the gaze gestures are an alternative method for eye-gaze based interaction.
Personal identification numbers (PINs) are one of the most common ways of electronic authentication these days and used in a wide variety of applications, especially in ATMs (cash machines). A non-marginal amount of tricks are used by criminals to spy on these numbers to gain access to the owners' valuables. Simply looking over the victims' shoulders to get in possession of their PINs is a common one. This effortless but effective trick is known as shoulder surfing. Thus, a less observable PIN entry method is desirable. In this work, we evaluate three different eye gaze interaction methods for PINentry, all resistant against these common attacks and thus providing enhanced security. Besides the classical eye input methods we also investigate a new approach of gaze gestures and compare it to the well known classical gaze-interactions. The evaluation considers both security and usability aspects. Finally we discuss possible enhancements for gaze gestures towards pattern based identification instead of number sequences.
The HCI community uses at least four different formulas for Fitts' law. Each of them is derived from Shannon's information theory. This raises the question which formula is wrong and which is right. While the HCI community on the one hand gives free choice for the formula, it demands good statistical values for the evaluation on the other hand. From a scientific point of view this situation is not satisfying.
Abstract.In this paper, we show how to use the combination of eye-gaze and a touch-sensitive mouse to ease pointing tasks in graphical user interfaces. A touch of the mouse positions the mouse pointer at the current gaze position of the user. Thus, the pointer is always at the position where the user expects it on the screen. This approach changes the user experience in tasks that include frequent switching between keyboard and mouse input (e.g. working with spreadsheets). In a user study, we compared the touch-sensitive mouse with a traditional mouse and observed speed improvements for pointing tasks on complex backgrounds. For pointing task on plain backgrounds, performances with both devices were similar, but users perceived the gaze-sensitive interaction of the touch-sensitive mouse as being faster and more convenient. Our results show that using a touchsensitive mouse that positions the pointer on the user's gaze position reduces the need for mouse movements in pointing tasks enormously.
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