Over the past 20 years, work, play, and learning have changed dramatically through technology. Today, we need different skills than in the 20th century, and educational institutions have a key role to play in developing skills. Unfortunately, schools are unable to keep pace with the development of skills that are essential elements of student success. Educators around the world are becoming increasingly aware of the importance of soft skills and play a huge role in ensuring that students are properly prepared for the world of university and work. In contrast, traditional education does not always provide the right tools to improve student success in this area. Following the recent shift from traditional didactic classroom models to the adoption of active learning approaches, escape rooms are increasingly being used in academia as a method for experiential, peer-group, game-based learning. Educational escape rooms are emerging as a new type of learning activity under the promise of enhancing students’ learning through highly engaging experiences. The paper aims to present opportunities to develop soft skills in the school setting using educational escape rooms. The study also reports on testing the self-developed escape room environment for educational purposes.
Escape Room is a collaborative game designed to contain various clues, logical puzzles and tasks that a group of people need to complete in a limited period of time. The objective of the game is to escape from a physical room or find a hidden object. A game created for pedagogical purposes is usually called an educational escape room. It is based on Gamification and Game-based Learning. Its main advantage is the increase of students' engagement and motivation for mastering the curriculum. In addition, the development of soft skills also plays an extremely important role during the game. Teachers around the world are increasingly aware of the importance of soft skills that play a huge role in properly preparing students for the world of universities and the labor market . In contrast, traditional education does not always provide the right tools to improve student achievement in these areas . Thanks to the shift from traditional didactic models to the approach of active learning, escape rooms are increasingly used in academic life as a method of experiential, peer-to-peer, and game-based learning. Educational Escape rooms are emerging as a new type of learning activity, with the promise of enhancing student learning through interesting and engaging experiences. The present study aims to present the methodological possibilities of escape rooms for educational purposes, drawing on the existing literature. In addition, we will present a theoretical framework that is a guide to creators for creating escape room games for educational purposes. Our scientific goal is the development and measurement of the soft skills (collaboration and problem solving) of students.
A játékalapú tanulás egyre népszerűbbé válik az oktatás területén, mivel a játékos elemek segítik a hatékony tanulást, biztosítjaḱ a motivaćiot, és fokozzák a tanulás élményét.A szabadulószobákat (Escape Room) elsősorban kereskedelmi, szórakoztató célokra fejlesztették ki, viszont a pedagógusok gyorsan felismerték az oktatásban alkalmazható előnyeiket. Az oktatási célú szabadulószobának az egyik pozitívuma a tanulói motiváció növelése a tananyag elsajátítása érdekében. Eközben a puha készségek fejlesztése is elengedhetetlen a módszer alkalmazása során. A szabadulószoba-játék számos képesség fejlesztésére alkalmas, mint például a kollaboráció, a kommunikáció, a megfigyelés, a logika, a kritikus gondolkodás, a problémamegoldás, a kreativitás, a tudás alkalmazása, az időkerettel való boldogulás stb.Kutatásunk során egy saját fejlesztésű szabadidős, oktatási célú szabadulószoba-játékban vettek részt a szabadkai Magyar Tannyelvű Tanítóképző Kar hallgatói, azzal a céllal, hogy megfigyeljük és felmérjük a résztvevők kollaboratív problémamegoldó kompetenciáinak szintjét. Tanulmányunkban ennek folyamatát ismertetjük.Kulcsszavak: szabadulószoba, kollaboratív problémamegoldás, játékos tanulás, puha készségek Game-based learning is becoming increasingly popular in education as elements of the game help in effective learning, provide motivation, and improve the learning experience.Escape rooms were developed primarily for commercial, entertainment purposes, but educators quickly became aware of their educational benefits. One of the positive aspects of the escape room for educational purposes is the increase of students' motivation in order to master the curriculum, while the development of soft skills is also essential during the application of this method. The game is suitable for the development of many skills, such as collaboration, communication, logical and critical thinking, observation, problem solving, creativity, application of knowledge, time management.During our research, the students of the Hungarian-language Teacher Faculty in Subotica took part in a self-developed training escape room for educational purposes, with the aim of observing and evaluating the level of collaborative problem-solving skills of the participants. In our study, we describe this process.
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