This study aims to assess the preparation of the design model of learning, teaching materials conversational skills for intermediate level, which focuses on the transformation of Japanese culture as innovation and efforts to improve speaking skills in learning Chukyu Kaiwa. This research uses the Research and Development (R & D) and experiment. The result shows asignificant increase in students’ Japanese speaking skills and their understanding of Japanese culture. The transformation of Japanese culture is able to attract the students to compare and find similarities with Indonesian culture.
The evaluation of Shokyu Kaiwa1 and Shokyu Kaiwa2 courses (basic speaking level 1 and 2) were mainly conducted using role play method, where students in pairs conducted a conversation about a theme within a predetermined duration of time. It is known that this kind of evaluation is considered to be less optimal to explore students' speaking abilities. Conversational material only revolves around simple everyday conversations that have been memorized before, and it is possible that they only memorize certain parts of the conversation. With this background, in this research, a method of evaluation that is approximated to be able to explore the ability to speak more optimally is done through vlog (video blogging) which has recently become a popular thing, especially among young people. This research is a descriptive study, with a sample of the Japanese language students major in the second semester of the year 2018 in Universitas Pendidikan Indonesia. The step taken in this study was stimulating students to prepare what must be discussed first, such as giving a variety of material relating to Japanese culture or Japanese habits. The results of this study showed that the students' speaking ability is increased, and students are conveying the conversation materials more freely. The sentence patterns used by students was not limited to the material that has been taught, but exceeded the sentence patterns given in the second semester. Further, students are able to develop the story materials given previously. Thus, it is known that the use of vlogs in evaluating the learning of the Shokyu Kaiwa course had a positive impact on improving the speaking skills of Japanese Language Education students.
Industrial revolution 4.0 in the development of instructional media for Japanese language learning is one of the demands of the era that cannot be avoided anymore. Devices that cannot be released from the students' hands make it seems like it's the only source to search for information or answer in the learning process. Learning Japanese is not only through textbooks, but students are able to develop the teaching materials in the form of narratives of tourism and cultural destinations in the city of Bandung using Japanese. Those narratives about the information of destinations are packaged into a website that can be accessed anytime and anywhere, as an interactive instructional media that can increase motivation and interest about the city of Bandung in Japanese. The development of this website is not only for Japanese learners, but also useful as a source of information for Japanese people who will visit the city of Bandung. The latest information about the city of Bandung using Japanese consists of historical sites, tourist attractions, museums, and culinary. Japanese learners can access them at any time and can be used as a medium for discussion, and learners can explain it again about the city of Bandung to their friends. This innovation of learning media is a solution in the era of industrial revolution 4.0 to improve Japanese language skills both orally and in writing.
This study aims to determine the influence of using Project-Based Learning (PBL) on students' creativity in making videos about the Noh and understanding of Japanese literature. Noh is a Japanese theatrical art form that has been handed down through generations and been labeled one of the world oldest performing arts. Noh is a total art form comprised of drama, music and dance elements. This is a qualitative research study with the following stages: (1) determining the project, (2) project steps planning, (3) schedule preparation, (4) the monitoring, and (5) Reports Preparation and Presentation. The sample of this research including 20 Japanese students in Universitas Pendidikan Indonesia. The instrument chosen for research included interviews and class observations. The results demonstrated using PBL can support students' understanding regarding Japanese literature in particular NOH drama and student creativity in the use of computer technology and problem solving when made Noh drama videos. In addition, by implementing PBL can increase student motivation when learning Japanese Literature courses are fun. It is highly expected that the study contributes knowledge about literature, learning models at the University, especially learning Japanese literature.
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