Combining experiments with artificial intelligence algorithms, we propose a machine learning based approach called wrinkle force microscopy (WFM) to extract the cellular force distributions from the microscope images. The full process can be divided into three steps. First, we culture the cells on a special substrate allowing to measure both the cellular traction force on the substrate and the corresponding substrate wrinkles simultaneously. The cellular forces are obtained using the traction force microscopy (TFM), at the same time that cell-generated contractile forces wrinkle their underlying substrate. Second, the wrinkle positions are extracted from the microscope images. Third, we train the machine learning system with GAN (generative adversarial network) by using sets of corresponding two images, the traction field and the input images (raw microscope images or extracted wrinkle images), as the training data. The network understands the way to convert the input images of the substrate wrinkles to the traction distribution from the training. After sufficient training, the network is utilized to predict the cellular forces just from the input images. Our system provides a powerful tool to evaluate the cellular forces efficiently because the forces can be predicted just by observing the cells under the microscope, which is much simpler method compared to the TFM experiment. Additionally, the machine learning based approach presented here has the profound potential for being applied to diverse cellular assays for studying mechanobiology of cells.
In recent years, video games have become one of the primary means of people's daily entertainment. With the diversification of video gaming platform and the enrichment of the contents, the impact of video games on people's mental health and behavior is increasing, and thus becomes a hot research area of psychology. Traditional psychology has done a lot of research on the negative impact of video games, but the advent of positive psychology offers a new research perspective of the video game. This paper presents a review of the research focusing on the video games on people's emotions, positive personal trait quality positive personal trait, relationships from the perspective of positive psychology, and offers suggestion for future video games design.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.