The lack of availability of interactive learning multimedia based on Android applications containing local wisdom that can be used in learning causes the use of technology-based learning media to be less than optimal. This study aims to produce Interactive Learning Multimedia Containing Local Wisdom Balinese Traditional Games in Thematic Learning for Grade V Elementary School. This study uses the ADDIE development model. The research subjects are lecturers who are experts in learning media and content experts for elementary thematic learning, practitioners (teachers), and fifth-grade elementary school students. The research instruments were in the form of questionnaires and tests. Data analysis used quantitative descriptive analysis and inferential statistics. The research results are Interactive Learning Multimedia Loaded with Local Wisdom of Balinese Traditional Games in the Thematic Learning for Grade V Elementary School, with a validity of 95.79% from learning media experts and 93.85% from elementary thematic learning content experts. The level of practicality is 97.33% of practitioners and 98.33% of students. The effectiveness test results with the correlated sample t-test showed an average pre-test score of 11.52 and an average post-test score of 15.89. It was concluded that the Interactive Learning Multimedia with Local Wisdom in Traditional Balinese Games effectively improved students' thematic learning outcomes. Interactive learning multimedia makes learning more interesting and has an impact on better student learning outcomes.
The aim of this study was to determine the effect of POGIL assisted with mind mapping toward the science learning outcomes. The type of this study was quasi experimental research with non equivalent design posttest only control group design. The population of this research was the students of grade 5 of primary school in cluster II of Banjar district in Buleleng regency. The sample of this study was the students of grade 5 of SDN 2 Tigawasa, SDN 3 Dencarik, and SDN 3 Tigawasa. The data were collected by using the learning achievement test. The analysis technique used was anova. The result of the study showed that there was a significant effect of POGIL assisted with mind mapping toward the science learning outcomes (F = 27.13 and significance < 0.05). The mean of science learning outcomes for the student who were taught by POGIL assisted with mind mapping was 25.25 more than the student who were taught by POGIL was 24.36 more than the students who were taught by conventional method was 18.16. Thus, there was a significant effect of POGIL assisted with mind mapping toward the science learning outcomes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.