Kurangnya promosi serta kelengkapan fasilitas di tempat wisata, menjadi salah satu faktor timbulnya kesenjangan antara pariwisata diberbagai wilayah. Oleh karena itu harus dicari solusi untuk mengatasi masalah ini. Penelitian ini bertujuan untuk mengetahui informasi mengenai potensi serta daya tarik pariwisata olahraga yang ada di Gitgit Waterfall dan informasi mengenai wahana yang ada di Gitgit Waterfall. Penelitian ini merupakan deskriptif kuantitatif dengan jenis survei. Populasi pada penelitian ini wisatawan yang pernah mengunjungi Gitgit waterfall. Sampel dalam penelitian ini menggunakan non-probability sampling dengan teknik accidental sampling dengan jumlah 95 orang. persepsi intrinsik bila dipersentasekan memperoleh persentase 85,9%, bila dikonversikan pada tabel skala penilaian katagori persepsi intrinsik dalam katagori sangat baik. Pernyataan persepsi ekstrinsik bila dipersentasekan memperoleh persentase 84,6% bila dikonversikan pada tabel skala penilaian katagori persepsi ekstrinsik dalam katagori sangat baik. pada indikator sarana prasarana memperoleh persentase 87% dalam penilaian katagori sangat baik. Hasil persepsi wisatawan terhadap potensi pariwisata olahraga wahana canyoning di Gitgit Waterfall memperoleh 85,5% dengan katagori sangat baik. Di Simpulkan bahwa daya tarik wisatawan terhadap olahraga wahana canyoning sangat baik, dan Wisatawan mendapat informasi secara cepat, baik menggunakan media sosial (instagram, facebook dan media sosial lainnya) adapun media pemasaran lain (pampfet, benner, dan media cetak). Untuk saran perlu ditingkatkan lagi dalam segi pengelolaannya agar lebih baik. Kata Kunci : Persepsi, Pariwisata, Canyoning
Based on preliminary research conducted in the Automotive Engineering class of SMK Negeri 3 Singaraja, it was found that the obstacles faced by students in the learning process were 90% of the 30 students stating that they did not have modules or other handbooks to learn the Special Service Tools (SST) sub-material. 73.3% stated that it was difficult to understand the material through teaching materials and methods applied by the teacher, so that students had difficulty in understanding how to use the types of Special Service Tools (SST) according to their functions. 90% of students stated that they were very happy and interesting if the learning activities of the Special Service Tools (SST) sub-material were presented using learning media that varied with audio, visual, audio-visual media. This research produced learning media in the form of Augmented Reality-based modules that can be accessed individually with a smartphone device to display 3-dimensional objects of the Special Service Tools (SST) type and how to use them. The research method used is research and development using the ADDIE model which consists of analysis, design, development, implementation, evaluation. The results of this study show that the learning module automotive basics sub subject Special Service Tools (SST) based on augmented reality is stated to be very feasible and very practical to use. The percentage of material experts, media experts, small and large group trials are 93%, 87.89%, 88.55% and 90.83% which are categorized as very feasible and very practical.
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