Abstrak Mahasiswa mengalami masalah dalam pemanfaatan aplikasi Coreldraw sebagai media pembelajaran untuk merancang karya Desain Komunikasi Visual(DKV) secara digital. Tujuan penelitian ini adalah 1) Mendeskripsikan tool-tool Coreldraw yang dimanfaatkan mahasiswa dalam pembelajaran DKV, 2) Mendeskripsikan jenis desain yang dihasilkan mahasiswa dengan aplikasi Coreldraw dalam pembelajaran DKV. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Sasaran penelitian ini adalah mahasiswa yang mengikuti perkuliahan DKV semester V, Tahun Akademik 2019/2020 sebanyak 20 orang. Hasil penelitian menunjukkan bahwa tool-tool Coreldraw yang dimanfaatkan mahasiswa pada pembelajaran DKV antara lain 1) Pick Tool, fungsinya untuk menyeleksi, mengubah ukuran, dan merotasi arah objek gambar; 2) Shape Edit, fungsinya untuk menyunting bentuk objek gambar; 3) Crop Tool, untuk menghilangkan bagian yang tidak terpakai dalam objek; 4) Zoom, fungsinya untuk memperbesar tampilan gambar pada jendela gambar; 5) Curve, fungsinya untuk menggambar kurva dalam bentuk garis tunggal; 6) Rectangle, fungsinya untuk membuat bidang segiempat; 7) Ellipse, untuk menggambar elips dan lingkaran; 7) Text Tool, fungsinya untuk membuat teks pada area gambar; 8) Outline Tool, fungsinya untuk membentuk ketebalan dan warna garis, dan beberapa tools lagi yang biasa digunakan dalam membuat gambar atau desain seperti Interactive Fill Tool, Basic Shape Tool, dan Table Tool. Jenis desain yang dihasilkan mahasiswa dengan aplikasi Coreldraw dalam pembelajaran DKV antara lain desain corporate identity, desain poster, dan stationary kit.Kata Kunci: Media Pembelajaran, Coreldraw, Desain Komunikasi Visual Abstract Students had experienced some problems in using Corel draw software as a learning medium for designing in Visual Communication Design (DKV) digital project. The purpose of this research is 1) Describe tools used in Corel Draw by students of Visual Communication Design learning, 2) Describe types of design that produced by students with Corel Draw software in Visual Communication Design learning. This research uses a descriptive qualitative approach. This research target the students who take Visual Communication Design (DKV) lectures in the fifth semester of Academic Year 2019/2020 as many as 20 people. The results of the study show that the Corel draw’s tools used by students in Visual Communication Design in their learning include: 1) Pick Tool, its function is to select, resize, and rotate the direction of the image object; 2) Shape Edit, its function is to edit the shape of the image object; 3) CropTool, to remove unused parts of the object; 4) Zoom, its function is to enlarge the image display in the image window; 5) Curve, its function is to draw a curve in the form of a single line; 6) Rectangle, its function is to create a rectangular field; 7) Ellipse, to draw ellipses and circles; 8) Text Tool, its function is to create text in the image area; 9) Outline Tool, its function is to form the thickness and color of the line, Some tools are commonly use in making images or designs, such as the Interactive Fill Tool, Basic Shape Tool, and Table Tool. The types of design produce by students using the Corel draw application in Visual Communication Design (DKV) learning include corporate identity designs, poster designs, and stationery kits.Keywords: Learning Media, CorelDraw, Visual Communication Design
Abstrack -Now, student's selection system for teacher candidates that only refers to academic competency creates various problems. Many prospective teacher student who fail to complate their studies are not because of their academic inability but because of the mismatch of study program or no interest on teacher. This research was conducted to develop a system that can be used in selecting prospective students who want to become a teachers using teacher interest search and personality test. This application using decision support system (DSS) for intelligent system in decision making. The ISO 9126 model is used to test the reliability of the application. This application have validated by IT experts along with item validation by system users. The results of this application system for student recruitment of prospective teachers was obtained which received an Excellent rating (E) by IT experts with a percentage of 85.5%, and received a Good rating (B) by application users with a percentage of 79.87%.
The research aims to discuss (1) a story theme that is visualized on the works of statue I Wayan Mawan, (2) the typical iconography that I Wayan Mawan visualize on his sculptures to make it easier to identify the narratives each on creates, (3) the processing and regulating of typical iconography of each narrative on the sculpture by I Wayan Mawan. The research subject is I Wayan Mawan was a sculptor born in Buruan Village, Blahbatuh, Gianyar City. In the study using qualitative descriptive research. The research employs three methods of data collection such as observation, interview, and documentation. The result in research was (1) The themes visualized in I Wayan Mawan's sculptures are the Mahabharata and Ramayana epics, the study of iconography of I Wayan Mawan's sculptures identifies elements of the visual aspects of I Wayan Mawan's works,(2) Typical iconography visualized by I Wayan Mawan Wayan Mawan in his sculptures to make it easier to identify the narrative contained are the visual aspects that raise the epics of Mahabharata and Ramayana in each of his statues, (3) Processing and arrangement of iconography in each of his statues using decorative techniques and following the shape of the wood when creating characters of each statue.
The industrialization of the art of craft at Tegallalang, Gianyar, Bali results from the technological, economic and cultural development and leads to the production of different types of products of the art of craft. The industrialization of the art of craft cannot be separated from the role played by the stakeholders in order to obtain benefit. The problems of the study are as follows (a) what stakeholders play roles in the industrialization of the art of craft at Tegallalang, Gianyar, Bali? (2) How the stakeholders play their roles in the industrialization of the art of craft at Tegallalang, Gianyar, Bali? This present study is a qualitative one in which the critical theory of social practice proposed by Bourdieu and the ethnographic approach are used. The result of the study shows that the stakeholders playing roles in the industrialization of the art of craft at Tegallalang, Gianyar, Bali include the parents, the traditional village, the administrative village, the local government, the provincial government, craftsmen, the raw material supplier, the formal and informal financial institution, and foreign consumers. The stakeholders play their roles using different capitals such as the cultural capital, social capital, and economical capital. Those who have big capitals will dominate those who have fewer capitals and organize what products should be produced.
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