AbstrakPenelitian ini merupakan jenis Research and Development model Four-D yang dilaksanakan pada bulan Maret hingga Juni 2020. Penelitian ini bertujuan untuk mengembangkan media ajar e-booklet yang mampu meningkatkan hasil belajar biologi siswa pada materi plantae. Subjek penelitian adalah siswa kelas XI- MIPA 2 di salah satu SMA di Kota Bogor dengan jumlah 36 orang siswa. Uji coba terbatas pada penelitan ini menggunakan one group pretest-postest design. Instrumen yang digunakan pada penelitian ini terdiri dari lembar validasi ahli, instrumen pilihan ganda dan lembar angket respon siswa terhadap e-booklet. Berdasarkan hasil validasi yang meliputi aspek format, aspek isi, dan aspek bahasa diperoleh rata-rata nilai sebesar 93% termasuk kategori valid dan layak untuk digunakan pada pembelajaran. Hasil nilai N-gain pretest dan postest menunjukan kriteria sedang yakni 55%. Hasil rat-rata Pretest sebelum menggunakan media ajar e-booklet yaitu 52 dengan kategori hasil belajar kurang dan hasil rata-rata Postest setelah menggunakan media ajar e-booklet sebesar 79 dengan kategori hasil belajar yang baik. Hal tersebut menunjukkan bahwa e-booklet materi plantae dapat meningkatkan hasil belajar biologi siswa. Kata kunci: Media ajar, E-Booklet, Hasil Belajar Siswa, Plantae
The aim of this research is to find out the application and benefit of field trip to Kebun Raya Bogor on Ecology subject in Biology Education Program, FKIP Unpak Bogor.This research is conducted at Kebun Raya Bogor on January during academic year of 2017. Population of this research is students of fourth semester Biology Education Study Program, FKIP Unpak Bogor who attend field trip on ecology subject.Descriptive method is used in this research to describe and analyze the advantages and the application of field trip to Kebun Raya Bogor on ecology subject. Instrument used in this research is questionnaire. Based on the data analysis and the research result it can be said that the application of field trip on ecology subject shows good impact. The successfulness of this field trip is because all students involve in the activity and follow the procedure as it was written on the manual. The benefit of field trip is to prove theory that students learn in the classroom.
Hasil penelitian sebelumnya menunjukkan bahwa masih banyak peserta didik atau siswa yang kebingungan dalam konsep operasi bilangan bulat. Hal ini disebabkan oleh adanya konflik konsep pemahaman operasi aritmatika bilangan bulat dengan pengetahun awal yang mereka miliki. Beberapa kasus di STKIP Surya, peserta matrikulasi juga masih cenderung menghafal tanpa tahu makna dari perkalian itu sendiri. Oleh karena itu, dalam penelitian ini digunakan Matematika GASING (Gampang, ASyIk, dan menyenaNGkan) untuk mengatasi permasalahan tersebut. Pembelajaran Matematika GASING untuk bilangan bulat menggunakan alat peraga yang dikenal dengan istilah Gunung Lembah. Penelitian ini bertujuan untuk mengetahui adanya pengaruh pembelajaran Matematika GASING terhadap hasil belajar pada materi perkalian bilangan bulat. Metode dalam penelitian ini adalah pre-experimental design dengan desain penelitian one-group pretest-posttests. Sampel dalam penelitian ini sebanyak 17 peserta matrikulasi STKIP Surya tahun ajaran 2015/2016 dengan cara purposive sampling. Instrumen penelitian dikembangkan berdasarkan ranah kognitif taksonomi Bloom untuk aspek pemahaman. Hasil penelitian ini adalah terdapat pengaruh penggunaan pembelajaran Matematika GASING. Pengaruh ini tampak dari adanya peningkatan (N-gain) hasil belajar untuk konsep perkalian bilangan bulat yang berada pada kriteria sedang yaitu sebesar 0,59.This research is motivated by the many participants matriculation is still confusion in the concept of integer operations due to conflicts concept of a preliminary understanding that they have the numbers (basic math like addition, multiplication, subtraction, and division of positive integers). Participants matriculation also still tend to memorize without knowing the meaning of multiplication it self. Therefore, the use of mathematical GASING (Easy, fun, and enjoyable) to use props known as "Gunung Lembah". Mathematics GASING at no stage should be controlled matriculation participants to be able to master the material is well known as '' Titik Kritis GASING ''. The method used is pre-experimental design to study design one-group pretest-posttests. The sample in this study as many as 17 participants matriculation STKIP Surya academic year 2015/2016 by purposive sampling. The results in this study was the effect of the use of learning mathematics are GASING. In addition there is an increase (N-gain) learning outcomes for integer multiplication concept was moderate at 0,59.
The material on the immune system is one of the most difficult materials for students. In view of this, the use of technology as a medium of learning on immune system material is one way to help students apply the scientific process by building students' critical thinking levels. This study aims to develop and analyze the application learning media -e-booklet of scientific literacy based to be effective and able to improve students' critical thinking skills on immune system material. The research method used is Research and Development (RD) using the model FourD. This research was carried out in January-October 2021. The subjects of this study were students of class XI MIPA 4 in one of the public high schools in Bogor Regency for the academic year 2020/2021 as many as 36 students. The field trial was conducted in a limited manner using a research design one group pretest-posttest. The results showed that the learning media -e-booklet scientific literacy based developed had a very valid/feasible category with a percentage of 83.2%. For the feasibility test, three media and materials experts and two high school biology teachers were used. Critical thinking questions that have been validated also have a very valid category with an index of 0.83. The Learning media is -e-booklet scientific literacy based also able to improve students' critical thinking skills from moderate to high levels with a percentage of 38.00% and an average n-gain of 0.66.
ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Alamiah Dasar dengan menerapan pembelajaran aktif berbasis permainan (games) dengan penugasan mind mapping.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan di program studi pendidikan Bahasa Inggris FKIP Universitas Pakuan Bogor, bulan Juni -Agustus tahun pelajaran 2014/2015. Subyek yang digunakan dalam penelitian ini adalah mahasiswa semester IV kelas B dengan jumlah mahasiswa sebanyak 32 orang.Proses penelitian dilakukan dalam dua siklus. Tiap siklus terdiri dari empat tahapan yaitu perencanaan,pelaksanaan, pengamatan dan refleksi. Tiap akhir siklus dilaksanakan tes dengan instrumen yang telah dikalibrasi.Hasil penelitian menunjukan bahwa penerapan pembelajaran aktif berbasis permainan (games) dengan penugasan mind mapping dapat meningkatkan hasil belajar ilmu alamiah dasar. Hal tersebut terlihat dari perubahan rata-rata hasil belajar Ilmu Alamiah Dasar pada pra siklus yaitu 70 atau ketuntasan klasikal 45% dari 32 siswa. Pada siklus I menjadi 74,85 atau ketuntasan klasikal 74,87 dan pada siklus II mencapai81,56 atau ketuntasan klasikal 83,33. ABSTRACTThis research is aimed at improving students' achievement on Ilmu Alamiah Dasar using active learning with game base and mind mapping assignment.This research is classroom action research which conducted at English Language Education Study Program FKIP Pakuan University Bogor. The research was started from June-August academic year 2014/2015. Sample in this research are 32students of fourth semester class B.The research is done in two cycles. Each cycle consist of four stages, they are planning, teaching, observation and reflecting. At the end of every cycle a test was given using calibrated instrument.The result shows that the use of active learning with game base and mind mapping assignment can improve students' achievement in ilmu alamiah dasar subject. It can be seen from average score on pre-cycle which is70 or classical mastery 45% from 32 students. On cycle I become 74,85 or classical mastery 74,87 and on cycle siklus II around 81,56 or classical mastery 83,33.
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